Difference between revisions of "Larn"

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== Features ==
== Features ==
''Larn'' was the first roguelike game to feature multiple [[dungeon]]s with a sort of [[surface world]] (in this case, a [[town]]) to connect them. The town, which only changed layout from one game to the next, featured [[shop]]s to exchange items, schools to improve skills, and a bank to store valuables. The dungeon had  branch offices of the town's bank. Larn also is time-limited. Achieving main goal too late counted as lost game.
''Larn'' was the first roguelike game to feature multiple [[dungeon]]s with a sort of [[surface world]] (in this case, a [[town]]) to connect them. The town, which only changes it's layout from one game to the next, features [[shop]]s to exchange items, schools to improve skills, and a bank to store valuables. The dungeon has branch offices of the town's bank. Larn is also time-limited, achieving the main goal too late counts as loosing the game.


Few features are unique to ''Larn'' making it worth to play it:
A few features which are unique to ''Larn'' and make it worth playing:
*Identification is always succesful. The scroll/potion type will be always known to player character regardless whether player received any clue about usage of particular [[item]].
* Identification is always successful. The scroll/potion type will always be known to the player regardless whether the player received any clue about the usage of the particular [[item]].
*Scroll of gem perfection enchances value of carried gems.
* The Scroll of gem perfection enchances the value of carried gems.
*If a character mangaes to win ''Larn'' his succesor will have to pay taxes, which depend on gold brought to surface.
* If a character manages to win ''Larn'', his successor will have to pay taxes, which depend on the amount of gold brought to the surface.
*In bank stored gold pieces earn interest over time.
* Gold pieces stored in the bank earn interest over time.


== Ularn ==
== Ularn ==
''Ularn'' — or "Ultra-Larn" — is a descendant of ''Larn''. Created by [[Phil Cordier]] in 1992, it added new features, like character classes.
''Ularn'' — or "Ultra-Larn" — is a descendant of ''Larn''. It has been created by [[Phil Cordier]] in 1992 and adds new features like character classes, Dealer McDope and more levels.


== Platforms and versions ==
== Platforms and versions ==
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== Game related links ==
== Game related links ==
* [http://roguelikes.sauceforge.net/pub/larn/ The Larn Home Page (outdated)]
* [http://roguelikes.sauceforge.net/pub/larn/ The Larn Home Page (outdated)]
* [http://larn.rogueforge.net/ Larn 12.4 alpha]
* [http://www.ularn.org/ Ularn.org]
* [http://www.ularn.org/ Ularn.org]
* [http://www.cordier.com/ularn/index.html  Ultralarn] - Phil Cordier's (author of Ularn) page
* [http://www.cordier.com/ularn/index.html  Ultralarn] - Phil Cordier's (author of Ularn) page

Revision as of 11:13, 18 May 2009

Larn
Major Roguelike
Developer Noah Morgan, copx
Theme Fantasy
Influences Rogue
Released 1986
Updated 2007 Mar 19
Licensing
P. Language C
Platforms DOS, UNIX, Amiga, VMS
Interface ASCII
Game Length
Official site of Larn


Larn was first released in 1986 by Noah Morgan.

Features

Larn was the first roguelike game to feature multiple dungeons with a sort of surface world (in this case, a town) to connect them. The town, which only changes it's layout from one game to the next, features shops to exchange items, schools to improve skills, and a bank to store valuables. The dungeon has branch offices of the town's bank. Larn is also time-limited, achieving the main goal too late counts as loosing the game.

A few features which are unique to Larn and make it worth playing:

  • Identification is always successful. The scroll/potion type will always be known to the player regardless whether the player received any clue about the usage of the particular item.
  • The Scroll of gem perfection enchances the value of carried gems.
  • If a character manages to win Larn, his successor will have to pay taxes, which depend on the amount of gold brought to the surface.
  • Gold pieces stored in the bank earn interest over time.

Ularn

Ularn — or "Ultra-Larn" — is a descendant of Larn. It has been created by Phil Cordier in 1992 and adds new features like character classes, Dealer McDope and more levels.

Platforms and versions

The current stable version of Larn is v12.3.1. The source code is available, but may not build on modern platforms because it is very old. A new version of Larn which will support modern platforms is in development. DOS/Windows users can download 12.4 alpha, it already works on those platforms.

Ularn v1.6, released in 2004, is avalaible for Windows and Amiga. Source is available for other systems (v1.5 is known to compile for various UNIX systems).

Game related links

See also

iLarn - PalmOS port of Ularn