Difference between revisions of "Tiamyth"
Jump to navigation
Jump to search
m |
m |
||
Line 1: | Line 1: | ||
{{game-defunct|name = Tiamyth | {{game-defunct|name = Tiamyth | ||
|developer = [[Mario Donick]] | |developer = [[Mario Donick]] | ||
|released = | |released = 2007 ? (0.0.1 Alpha) | ||
|updated = (not yet) | |updated = (not yet) | ||
|language = [[FreePascal]] | |language = [[FreePascal]] |
Revision as of 08:09, 7 May 2010
Tiamyth | |
---|---|
Defunct Game | |
Developer | Mario Donick |
Theme | Simple cave exploring in a desert world |
Influences | LambdaRogue ;-), Diablo 2, Magic The Gathering |
Released | 2007 ? (0.0.1 Alpha) ({{{relver}}}) |
Updated | (not yet) ({{{updver}}}) |
Licensing | Open Source (GPL) |
P. Language | FreePascal |
Platforms | Windows, Linux |
Interface | SDL, Keyboard |
Game Length | Short |
Official site of Tiamyth |
Description
Tiamyth is a small roguelike with only the "basics". No story (like in LambdaRogue, no quests, just dungeon diving, collecting treasure and fighting enemies. However, the main difference to "normal" roguelike is Tiamyth's combat style. Instead of running into your enemies, you use a card deck (yes, cards like in "trading card") to perform different actions.
Story
There is no story at the moment, but some quick and dirty background will be added soon.
Current development state
Development was started in February 2007. As many parts could be taken from LambdaRogue, the core of the game is already running. Most efforts now goes into the card-based battles. Currently 0.0.1 (Alpha 1) (not released).