Difference between revisions of "Wayfarer"

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(online saves added)
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* No win condition (bop 'til you drop)
* No win condition (bop 'til you drop)
* Items come pre-identified
* Items come pre-identified
* No skill system
* No skill / level / experience system


== Future plans ==
== Future plans ==

Revision as of 07:09, 30 April 2009

Wayfarer
Alpha Project
Developer Ben Hemmendinger
Theme Jabberwockey
Influences Tunnels of Doom, classic RLs
Released Mar 27, 2009 (Alpha .1)
Updated Apr 22, 2009 (Alpha .3)
Licensing Freeware, Closed Source
P. Language Processing (Java)
Platforms Browser, Windows, Linux, Mac OS X
Interface 3D/2D graphics, keyboard
Game Length potentially endless
Official site of Wayfarer


Wayfarer is an actively developing Roguelike that fuses 3D graphics with 2D sprites. It can be played online, and there are releases for Mac, Windows, and Linux.

Features

  • 2D or 3D mode
  • Simple vector graphics, scalable 8x8 sprites
  • Sound and music
  • Animation, special effects
  • Save games online
  • Persistent levels (and level contents)
  • Shops
  • Limb health system
  • Combat
  • Some spells (scrolls and wands)

Screenshot

wayfarersample.jpg

Current limitations

  • No win condition (bop 'til you drop)
  • Items come pre-identified
  • No skill / level / experience system

Future plans

  • Versatile "combine items" command
  • Option to save characters to disk (offline characters)
  • A server-based Pawn Shop for online characters
  • A large world with multiple towns and dungeons
  • A speech/dialogue system
  • Skills, spells, enchanted items
  • Cooperative enemies
  • Nonlethal combat skills

Resources