Difference between revisions of "Caverns of Xaskazien"
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|platforms = [[DOS]],[[Windows]] | |platforms = [[DOS]],[[Windows]] | ||
|licensing = [[Freeware]], [[Closed Source]] | |licensing = [[Freeware]], [[Closed Source]] | ||
|language = [[C]],[[SDL]] | |language = [[C]],[[SDL]],[[BOSS]] | ||
|interface = [[Keyboard]], [[Tiles]] | |interface = [[Keyboard]], [[Tiles]] | ||
|length = Medium | |length = Medium |
Revision as of 21:27, 11 June 2009
Caverns of Xaskazien | |
---|---|
Stable game | |
Developer | Jeff Sinasac |
Theme | Fantasy |
Influences | |
Released | ({{{relver}}}) |
Updated | Jun 2 2009 (4.02) ({{{updver}}}) |
Licensing | Freeware, Closed Source |
P. Language | C,SDL,BOSS |
Platforms | DOS,Windows |
Interface | Keyboard, Tiles |
Game Length | Medium |
Official site of Caverns of Xaskazien |
Caverns of Xaskazien is an old-style tile-based roguelike that, although the graphics aren't anything to write home about, is surprisingly addictive. It makes good use of sound and is quite feature risk. There are few controls so it is easy to get started and a good choice for the Roguelike newbie but it will take a while to master. It is a 'semi-realtime' game - pause and the game will continue without you. An interesting feature that takes a little getting used to is that monsters fight you in the same square on screen - it looks like they've disappeared but they're actually right on top of you.
Don't wake the sleeping dragons!