Difference between revisions of "Ascii Sector"
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|influences = Wing Commander: Privateer | |influences = Wing Commander: Privateer | ||
|released = Sep 14, 2007 (0.1) | |released = Sep 14, 2007 (0.1) | ||
|updated = | |updated = Aug 31, 2009 (0.6) | ||
|licensing = Freeware, Closed Source | |licensing = Freeware, Closed Source | ||
|language = FreePascal, SDL | |language = FreePascal, SDL |
Revision as of 18:38, 31 August 2009
Privateer: Ascii Sector | |
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Beta Project | |
Developer | Christian Knudsen |
Theme | Sci-fi |
Influences | Wing Commander: Privateer |
Released | Sep 14, 2007 (0.1) |
Updated | Aug 31, 2009 (0.6) |
Licensing | Freeware, Closed Source |
P. Language | FreePascal, SDL |
Platforms | Windows, Linux, Mac OS X |
Interface | ASCII, Keyboard, Mouse |
Game Length | Open ended |
Official site of Privateer: Ascii Sector |
Privateer: Ascii Sector is a space trading and combat game with a few RPG elements. Combat in space is realtime, while character combat on the ground or on board a spaceship is turnbased. Players can earn credits to upgrade their ship, either by trading goods, taking on missions or pirating. The game currently has no plot, but players can create their own quests to share with other players using a relatively simple script syntax and the built-in quest compiler. There are plans to add an overarching plot and endgame, which will see the player getting involed in shady business and finally building up his own fleet to take over the entire game universe.
Flying by a planet.
Charting a course on the nav map.
Walking around on a starbase.
Buying goods in the commodity exchange.