Difference between revisions of "Sane Roguelike"
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Revision as of 04:47, 24 July 2009
Sane Roguelike | |
---|---|
Alpha Project | |
Developer | Narf the Mouse |
Theme | Fantasy |
Influences | |
Released | Jul 21 2009 (alpha 2) |
Updated | |
Licensing | |
P. Language | .NET Framework |
Platforms | Windows |
Interface | |
Game Length | |
Official site of Sane Roguelike |
'Sane Roguelike' is a dungeon crawl through a realm of horror and madness. Armed with both weapons, powers and wits, you will confront the foul denizens and may even survive.
It also refers to my holding back my 'creeping featurism' on this project.
The game is in an alpha state.
Sane Roguelike is downloadable from:
Sane Roguelike V2, 7z, .Net
Or: Sane Roguelike V2, zip, .Net
For Mac, Linux or other.
Sane Roguelike V2, 7z, Mono
Or: Sane Roguelike V2, zip, Mono
Sane Roguelike requires either the .Net Framework 3.0 Redistributable:
.Net 3.0 redistributable
Or, for those who don't like or don't have Windows, the Mono
cross-platform, open-source port:
Mono Download
If you have Linux, you may already have this package. If you have Vista or above, .Net 3.0 is pre-installed.
In those cases, simply make sure you have the latest version and download and run the game.
Currently Implimented
- Player Character
Attack, attack at range. 'Zap' wands. Inventory (Pickup, Drop, Use, Equip) 'Operate' doors.
- Monsters
'Ghoul' AI Monsters use combat items Monsters use intrinsic items Monsters drop held and inventory items on death Monsters have LOS Primitive, 3x3 tiles pathfinding
- Map generation
Caves Pillared rooms Doors Traps (Teleport) Trap resistance Monsters
- LOS
Fully light-source based
- Items
Melee weapons Armour Shields Wands (Teleport, Combat) Healing Potions (Not fully refactored)
To-do
- Items
Ranged weapons 'Boosting' items More potions
- Map Generation
More room types Secret doors
- Miscellaneous
Save, Load and Quit
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