Difference between revisions of "SporkHack"
m ((switch to more 'primary' domain)) |
|||
Line 4: | Line 4: | ||
|influences = [[NetHack]] | |influences = [[NetHack]] | ||
|released = | |released = | ||
|updated = | |updated = May 2, 2010 (0.6.3) | ||
|licensing = OpenContent License | |licensing = OpenContent License | ||
NetHack [[GPL]] | NetHack [[GPL]] |
Revision as of 17:52, 6 May 2010
SporkHack | |
---|---|
Beta Project | |
Developer | Derek S. Ray |
Theme | Fantasy |
Influences | NetHack |
Released | |
Updated | May 2, 2010 (0.6.3) |
Licensing | OpenContent License
NetHack GPL |
P. Language | C |
Platforms | Linux, Mac, Windows |
Interface | ASCII |
Game Length | 8+ hours |
Official site of SporkHack |
SporkHack is a NetHack variant going down a different road to that which Slash'EM is. The latter adds a lot of toys but also quite a few additional ways to unbalance and even break the game. Spork tries to avoid this pitfall while enhancing gameplay.
Some new features include:
- Some intrinsics are no longer binary and can range from 0% to 100%.
- Major alignment changes.
- Some new items. (wand of wind, small sack)
- Interface improvements.
- Spell tweaking.
- Higher-level monsters are much meaner.
- Vastly improved Gehennom (plus no more mysterious force!)
Be warned that SporkHack is undergoing rapid development and new versions can break save-file compatibility. This is almost guaranteed to not happen more often than every Sunday.
08/2009: Starting in early 2009, SporkHack no longer is maintaining its prior rapid development pace; the developer has had his time pulled away by Pesky Real Life(tm). The Sunday limitation on savefile breakage will still hold true for any changes which _are_ made, but the game can be considered significantly more stable.
See also
A Japanese version of SporkHack is also under development.