Difference between revisions of "Interhack"

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|platforms = [[Linux]] [[Windows]]
|platforms = [[Linux]] [[Windows]]
|interface = [[ANSI]] [[GTKmm]]
|interface = [[ANSI]] [[GTKmm]]
|site =  
|site = http://sourceforge.net/projects/interhack/
|length =  
|length =  
}}
}}
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* Levels: normal, cavern, maze
* Levels: normal, cavern, maze
* Rooms: simple
* Rooms: simple
Current Games State: Very much alpha

Revision as of 11:10, 30 August 2009

Interhack
Alpha Project
Developer Nathan Daniels
Theme
Influences Nethack
Released Sep 03, 2000 (1.0.1)
Updated Aug 22, 2009 (2.1.8)
Licensing GPL
P. Language C++
Platforms Linux Windows
Interface ANSI GTKmm
Game Length
Official site of Interhack


What are you looking for? Rabbits? Or something Bigger?

Requirements: glibmm

Operating System Support:

  • Linux: fully supported
  • Windows: compiles and almost fully running (mingw)
  • Mac OSX: not yet (in time)

13,084 lines of C++ and growing fast...

Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.

Interhack currently supports the following plugins:

  • Interfaces: ansi (working), gtkmm (partial), curses (basic)
  • Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight
  • Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons
  • Monsters: gridbugs, rodents
  • MonsterAI: bot, gridbug
  • Players: wizard, bot
  • Levels: normal, cavern, maze
  • Rooms: simple

Current Games State: Very much alpha