Difference between revisions of "Interhack"
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|platforms = [[Linux]] [[Windows]] | |platforms = [[Linux]] [[Windows]] | ||
|interface = [[ANSI]] [[GTKmm]] | |interface = [[ANSI]] [[GTKmm]] | ||
|site = | |site = http://sourceforge.net/projects/interhack/ | ||
|length = | |length = | ||
}} | }} | ||
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* Levels: normal, cavern, maze | * Levels: normal, cavern, maze | ||
* Rooms: simple | * Rooms: simple | ||
Current Games State: Very much alpha |
Revision as of 11:10, 30 August 2009
Interhack | |
---|---|
Alpha Project | |
Developer | Nathan Daniels |
Theme | |
Influences | Nethack |
Released | Sep 03, 2000 (1.0.1) |
Updated | Aug 22, 2009 (2.1.8) |
Licensing | GPL |
P. Language | C++ |
Platforms | Linux Windows |
Interface | ANSI GTKmm |
Game Length | |
Official site of Interhack |
What are you looking for? Rabbits? Or something Bigger?
Requirements: glibmm
Operating System Support:
- Linux: fully supported
- Windows: compiles and almost fully running (mingw)
- Mac OSX: not yet (in time)
13,084 lines of C++ and growing fast...
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
Interhack currently supports the following plugins:
- Interfaces: ansi (working), gtkmm (partial), curses (basic)
- Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight
- Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons
- Monsters: gridbugs, rodents
- MonsterAI: bot, gridbug
- Players: wizard, bot
- Levels: normal, cavern, maze
- Rooms: simple
Current Games State: Very much alpha