Difference between revisions of "Infiniverse"

From RogueBasin
Jump to navigation Jump to search
m (Changed links to point to a new domain.)
(Added info about Lone Explorer Edition)
Line 1: Line 1:
{{game-talkie| name = Infiniverse
{{game-alpha| name = Infiniverse
|developer = [[aave]]
|developer = [[aave]]
|language = [[FreeBASIC]]
|language = [[FreeBASIC]]
Line 13: Line 13:


== Concept ==
== Concept ==
The goal of the project is to create a huge, almost infinite, yet interesting universe for the players to explore. This is achieved through heavy use of procedural generation techniques such as [http://en.wikipedia.org/wiki/Perlin_noise Perlin noise.] Some [http://www.infiniverse-game.com/?p=articles.php articles written by the developer] are available on the subject.
The goal of the project is to create a huge, almost infinite, yet interesting and varying universe for the players to explore. This is achieved through heavy use of procedural generation techniques such as [http://en.wikipedia.org/wiki/Perlin_noise Perlin noise.] Some [http://www.infiniverse-game.com/?p=articles.php articles written by the developer] are available on the subject.


== Engine Features ==
== Engine Features ==
Line 23: Line 23:
== Development ==
== Development ==
The game is not yet released, though some [http://www.infiniverse-game.com/?p=downloads.php techdemos] and [http://www.infiniverse-game.com/?p=screenshots.php media] is available. The game engine, as well as the server, is functional, but most of the actual gaming features are missing. The best source for progress updates and current state of development is the [http://www.infiniverse-game.com homepage.]
The game is not yet released, though some [http://www.infiniverse-game.com/?p=downloads.php techdemos] and [http://www.infiniverse-game.com/?p=screenshots.php media] is available. The game engine, as well as the server, is functional, but most of the actual gaming features are missing. The best source for progress updates and current state of development is the [http://www.infiniverse-game.com homepage.]
== Lone Explorer Edition ==
LEE is a single-player version of the main game. It is designed to quickly showcase the universe and core gameplay while the server and network code is not stable enough for production use. The first version of LEE, alpha1, was released for Windows and Linux on 2010-02-08.

Revision as of 19:13, 8 February 2010

Infiniverse
Alpha Project
Developer aave
Theme Space, Exploration
Influences Noctis, Dwarf Fortress, Infinity: A Quest for Earth, Doryen
Released {{{released}}}
Updated {{{updated}}}
Licensing freeware
P. Language FreeBASIC
Platforms Windows, Linux
Interface ASCII
Game Length indefinite
Official site of Infiniverse


Infiniverse is a space-themed "massively" multiplayer online exploration and trading game in development since 2008. While not a roguelike in the strictest sense, it features common elements of the genre, like procedural content generation and ascii graphics.

Concept

The goal of the project is to create a huge, almost infinite, yet interesting and varying universe for the players to explore. This is achieved through heavy use of procedural generation techniques such as Perlin noise. Some articles written by the developer are available on the subject.

Engine Features

  • The universe contains billions of stars
  • Each solar system is visitable, with accessible planets
  • Most things are generated dynamically on-the-fly, with zero loading time
  • Multiple "zoom-levels": galaxy, starmap, solar system view, orbital view, planet surface and planet detail level (+ special level for things like starship interiors)

Development

The game is not yet released, though some techdemos and media is available. The game engine, as well as the server, is functional, but most of the actual gaming features are missing. The best source for progress updates and current state of development is the homepage.

Lone Explorer Edition

LEE is a single-player version of the main game. It is designed to quickly showcase the universe and core gameplay while the server and network code is not stable enough for production use. The first version of LEE, alpha1, was released for Windows and Linux on 2010-02-08.