Difference between revisions of "User:Dominikmarczuk"

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|alias = Mingos
|alias = Mingos
|nationality = Polish
|nationality = Polish
|languages = C/C++
|languages = C/C++/C#
|games = none
|games = none
|projects = Umbrarum Regnum, Umbra Engine
|projects = Umbrarum Regnum, Umbra, Deliquium Solis
|site = http://umbrarumregnum.110mb.com
|site = http://umbrarumregnum.110mb.com
}}
}}


== Bio ==


== Character's History ==
Born in 1983 in Poland, studied Biology and Chemistry at secondary school and Spanish Philology at the University of Warsaw, and later at the University of Santiago de Compostela (Spain). Currently doing a postgraduate degree in Advanced IT Technologies at the University of Varmia and Masuria in Olsztyn, Poland and running a private business called UmbraProjekt, dedicated to website design.
Mingos was born to be a male Human. Mingos has grey eyes, blond hair and a fair complexion.


Mingos' parents were middle-class townspeople. Although they had to struggle to survive at more than one occasion, they gave him all the love and care they could. Mingos was their only child.
== Roguelike development ==


In his youth, Mingos was fascinated by logic exercises and puzzles. He was not a very sociable child and preferred to draw complex labyrinths rather than play with other children.
No released roguelike games so far. I started coding [[Umbrarum Regnum]] in 2007 using [[Java]], but quickly rewrote everything in [[C]], using [[libtcod]]. The project was rewritten again about a year later, again using [[libtcod]], but this time in [[Cpp|C++]].


As an adolescent, Mingos began to use computers. He acquired many useful skills learning on his own. He began to study C from a simple student's book. In school, he did not become interested in what he had decided to study: chemistry and biology; he preferred foreign languages.
In early 2009 I teamed up with [[jice]] in [[libtcod]] development and since have been contributing to the library.


As a young adult, Mingos went to university (University of Warsaw), where he studied Spanish philology. During the course of his studies, he went to Spain. He finished his studies there (University of Santiago de Compostela) and came back to Poland a few years later.
In late 2009, I began developing [[Umbra]], a general purpose application engine for [[libtcod]]-powered applications. Soon after the first code made it to its [[SVN]] repository, [[jice]] joined the project. The engine is currently powering two games, both still in development: [[The Cave]] and [[Deliquium Solis]].


At the age of 24, Mingos decided to become a RL developer.
== Daydreams and delusions ==
 
[[Umbra]] release is already planned, although the date is not yet fixed (when the documentation is done...), but I would very much like to release [[Umbrarum Regnum]] and [[Deliquium Solis]] one day.
 
Also, I have been tempted to participate in a 7DRL contest one day - perhaps in 2011?

Revision as of 13:12, 11 April 2010

Dominik Marczuk
Alias Mingos
Projects Umbrarum Regnum, Umbra, Deliquium Solis
Games none
Nationality Polish
P. Languages C/C++/C#
Official site of Dominik Marczuk


Bio

Born in 1983 in Poland, studied Biology and Chemistry at secondary school and Spanish Philology at the University of Warsaw, and later at the University of Santiago de Compostela (Spain). Currently doing a postgraduate degree in Advanced IT Technologies at the University of Varmia and Masuria in Olsztyn, Poland and running a private business called UmbraProjekt, dedicated to website design.

Roguelike development

No released roguelike games so far. I started coding Umbrarum Regnum in 2007 using Java, but quickly rewrote everything in C, using libtcod. The project was rewritten again about a year later, again using libtcod, but this time in C++.

In early 2009 I teamed up with jice in libtcod development and since have been contributing to the library.

In late 2009, I began developing Umbra, a general purpose application engine for libtcod-powered applications. Soon after the first code made it to its SVN repository, jice joined the project. The engine is currently powering two games, both still in development: The Cave and Deliquium Solis.

Daydreams and delusions

Umbra release is already planned, although the date is not yet fixed (when the documentation is done...), but I would very much like to release Umbrarum Regnum and Deliquium Solis one day.

Also, I have been tempted to participate in a 7DRL contest one day - perhaps in 2011?