Difference between revisions of "NLarn"
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|influences = [[Larn]] | |influences = [[Larn]] | ||
|released = Jul 13, 2009 (0.3) | |released = Jul 13, 2009 (0.3) | ||
|updated = | |updated = Jan 11, 2010 (0.5.2) | ||
|licensing = [[GPL]] | |licensing = [[GPL]] | ||
|language = [[C]] | |language = [[C]] |
Revision as of 15:40, 11 January 2010
NLarn | |
---|---|
Beta Project | |
Developer | Joachim de Groot |
Theme | Fantasy |
Influences | Larn |
Released | Jul 13, 2009 (0.3) |
Updated | Jan 11, 2010 (0.5.2) |
Licensing | GPL |
P. Language | C |
Platforms | Linux, Windows, FreeBSD |
Interface | ASCII |
Game Length | about three hours |
Official site of NLarn |
A rewrite of the classic Roguelike Larn from scratch. NLarn tries to maintain the atmosphere and story of the last version of Larn (12.3) while improving game-play and the user experience. Only a few of the additions of Ularn have been included.
Very noticeable differences to Larn so far include:
- colour
- a real town
- improved and simplified user interface
- extremely different item handling
The goal of the game is to find the potion to cure the player's daughter from the illness diantrorithis. The game consists of a home town, and two dungeons: the caverns of Larn and the volcano. The potion is hidden inside the volcano, which is unfortunately populated by dragons and demons. To be able to fight the latter, the player has to gain experience and wealth by fighting through the caverns. The equipment available in the town shops is expensive, but allows the player to survive in the volcano.
After a battle against a large number of foes (Linux).
Drinking a potion of object detection (Windows).