Difference between revisions of "Interhack"
m (fixed small typo's) |
|||
Line 24: | Line 24: | ||
20,969 lines of C++ and growing... | 20,969 lines of C++ and growing... | ||
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no | Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Surreal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about. | ||
Interhack currently supports the following plugins: | Interhack currently supports the following plugins: | ||
Line 41: | Line 41: | ||
Current Games State: Alpha, but source code is available on Sourceforge | Current Games State: Alpha, but source code is available on Sourceforge | ||
The Roguelike Theory Of Relativity (RTOR) is also available on Sourceforge (describing some aspects of the fully turn based multiplayer. | The Roguelike Theory Of Relativity (RTOR) is also available on Sourceforge (describing some aspects of the fully turn based multiplayer). |
Revision as of 23:39, 16 January 2010
Interhack | |
---|---|
Alpha Project | |
Developer | Nathan Daniels |
Theme | |
Influences | Nethack |
Released | Sep 03, 2000 (1.0.1) |
Updated | Jan 16, 2010 (2.1.35) |
Licensing | GPL |
P. Language | C++ |
Platforms | Unix Linux Windows OSX |
Interface | ANSI GTKmm |
Game Length | |
Official site of Interhack |
What are you looking for? Rabbits? Or something Bigger?
Requirements: glibmm
Operating System Support:
- Linux: fully supported
- Windows: compiles and almost fully running (mingw) - client works
- Mac OSX: compiles (and runs?) thanks to Jeff
20,969 lines of C++ and growing...
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Surreal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
Interhack currently supports the following plugins:
- Interfaces: ansi (working), gtkmm (partial), curses (basic)
- Interfaces: ansi supports ascii, IBMGraphics and utf-8, keypad input
- Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight, turn undead, lock/unlock, hunger, slow digestion, create monster
- Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons, amulets, boots, gloves, shirts, shields, cloaks, food, corpses, doors, eggs
- Monsters: gridbugs, rodents, chameleons (that actually blend in), gnomes
- MonsterAI: bot, gridbug
- Players: wizard, bot
- Levels: normal, cavern, maze, template loader
- Rooms: simple, traps
The server is now saving and loading levels as required, and can (mostly) recover after a crash. Players can also save games.
Current Games State: Alpha, but source code is available on Sourceforge
The Roguelike Theory Of Relativity (RTOR) is also available on Sourceforge (describing some aspects of the fully turn based multiplayer).