Difference between revisions of "The Test of Inn"

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m (→‎Features to come: small layout stuff.)
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== Features ==
== Features ==


In this game you can easily add/edit any enemy and item you want, by editing the items.txt and enemies.txt files.
In this game you can add/edit any enemy you want, by editing enemies.txt files.
In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu. You can also load a specific level by using a seed.
In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu.
 
Time is ticking by the time you start the game and is not depended by the time you play.
 




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- More Level Generators (only 3 so far)
- More Level Generators (4 so far)


- Effect Panels (elemental panels, traps, etc)
- Effect Panels (elemental panels, traps, etc)


- Ranged Combat system
- Completed item interface,(all npcs' full inventory lootable)
 
- Shops
 
- Better Point System,and better point menu
 
- More ai approches depending on family and aggresiveness
 
- Bonuses for achievements
 
- Time/move driven events
 
- Blacksmith that makes custom weapons


- Better Inventory Menu and Item Features
- Craft system based on materials that you aquire by decomposing items
 
- Laboratory where you can make a new creature and combine already existing ones.
 
- Money and commerce system
 
- Story and background
 
- Effect system


- Shops


- Point System
== Features under consideration  ==


- Not so always aggressive enemies
- A static World map with cities


- Custom Personalities
- City building


- Point allocation on level up
- Buldings


- Bonuses for achievements
- Quests


- Time/move driven events
- History making,avainable to next characters

Revision as of 14:23, 8 April 2010

A coffee-break under-development Roguelike game written in C.

Features

In this game you can add/edit any enemy you want, by editing enemies.txt files. In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu.

Time is ticking by the time you start the game and is not depended by the time you play.


Features to come

- More Level Generators (4 so far)

- Effect Panels (elemental panels, traps, etc)

- Completed item interface,(all npcs' full inventory lootable)

- Shops

- Better Point System,and better point menu

- More ai approches depending on family and aggresiveness

- Bonuses for achievements

- Time/move driven events

- Blacksmith that makes custom weapons

- Craft system based on materials that you aquire by decomposing items

- Laboratory where you can make a new creature and combine already existing ones.

- Money and commerce system

- Story and background

- Effect system


Features under consideration

- A static World map with cities

- City building

- Buldings

- Quests

- History making,avainable to next characters