Difference between revisions of "The Test of Inn"
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== Features == | == Features == | ||
In this game you can | In this game you can add/edit any enemy you want, by editing enemies.txt files. | ||
In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu. | In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu. | ||
Time is ticking by the time you start the game and is not depended by the time you play. | |||
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- More Level Generators ( | - More Level Generators (4 so far) | ||
- Effect Panels (elemental panels, traps, etc) | - Effect Panels (elemental panels, traps, etc) | ||
- | - Completed item interface,(all npcs' full inventory lootable) | ||
- Shops | |||
- Better Point System,and better point menu | |||
- More ai approches depending on family and aggresiveness | |||
- Bonuses for achievements | |||
- Time/move driven events | |||
- Blacksmith that makes custom weapons | |||
- | - Craft system based on materials that you aquire by decomposing items | ||
- Laboratory where you can make a new creature and combine already existing ones. | |||
- Money and commerce system | |||
- Story and background | |||
- Effect system | |||
== Features under consideration == | |||
- | - A static World map with cities | ||
- | - City building | ||
- | - Buldings | ||
- | - Quests | ||
- | - History making,avainable to next characters |
Revision as of 14:23, 8 April 2010
A coffee-break under-development Roguelike game written in C.
Features
In this game you can add/edit any enemy you want, by editing enemies.txt files. In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu.
Time is ticking by the time you start the game and is not depended by the time you play.
Features to come
- More Level Generators (4 so far)
- Effect Panels (elemental panels, traps, etc)
- Completed item interface,(all npcs' full inventory lootable)
- Shops
- Better Point System,and better point menu
- More ai approches depending on family and aggresiveness
- Bonuses for achievements
- Time/move driven events
- Blacksmith that makes custom weapons
- Craft system based on materials that you aquire by decomposing items
- Laboratory where you can make a new creature and combine already existing ones.
- Money and commerce system
- Story and background
- Effect system
Features under consideration
- A static World map with cities
- City building
- Buldings
- Quests
- History making,avainable to next characters