Difference between revisions of "Ighalsk"
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LukeSchubert (talk | contribs) (Updated for release 0.1.13) |
LukeSchubert (talk | contribs) (Updated for release 0.1.14) |
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|influences = [[Angband]] (plus variants), Kingdom Hearts, Battle of Wesnoth | |influences = [[Angband]] (plus variants), Kingdom Hearts, Battle of Wesnoth | ||
|released = Feb 26, 2009 (0.1.0) | |released = Feb 26, 2009 (0.1.0) | ||
|updated = | |updated = Feb 23, 2010 (0.1.14) | ||
|licensing = [[GPL]] | |licensing = [[GPL]] | ||
|language = [[Python]] | |language = [[Python]] |
Revision as of 10:48, 23 February 2010
Ighalsk | |
---|---|
Alpha Project | |
Developer | LukeSchubert |
Theme | Fantasy |
Influences | Angband (plus variants), Kingdom Hearts, Battle of Wesnoth |
Released | Feb 26, 2009 (0.1.0) |
Updated | Feb 23, 2010 (0.1.14) |
Licensing | GPL |
P. Language | Python |
Platforms | |
Interface | |
Game Length | |
Official site of Ighalsk |
An all-new roguelike, written in Python, released as open-source software under the GPL. Will feature:
- Both randomly-generated and hand-crafted levels;
- Monster, level, item and profession editors.
Current Features
- Monster editor to simplify the job of creating new monsters.
- Level editor for creating hand-crafted levels (basic functionality).
- Choose from a Mighty, Philosophical, or Blessed Hero.
- Three different starting quests with distinctly different monsters:
* The Tunnels of Lost Dreams; * The Necropolis of Zezun; * Arachnaxos.
Feedback Wanted
Feedback would be appreciated, in particular on the following topics:
- Quest descriptions;
- New monster ideas;
- Balance - in particular, of the second and third levels of each of the quests.
Feedback Methods
Feedback at any of the following should reach me:
- Comments on the blog (below);
- Comments on a Sourceforge forum;
- Discussion on this page.
See also the Ighalsk blog.