Difference between revisions of "TrollSlayer"
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|theme = Warhammer | |theme = Warhammer | ||
|released = 2010 Mar 14 | |released = 2010 Mar 14 | ||
|language = [[Cpp|C++]], [[OpenGL]], [[SDL]] | |language = [[Cpp|C++]], [[OpenGL]], [[SDL]] | ||
|platforms = [[Windows]] | |platforms = [[Windows]] | ||
|licensing = [[Freeware]] | |licensing = [[Freeware]] | ||
|interface = [[ASCII] | |interface = [[ASCII]] (Graphical Ascii Tiles) | ||
|site = http://users.adam.com.au/savre/bin/trollslayer.zip | |site = http://users.adam.com.au/savre/bin/trollslayer.zip | ||
|length = <30 mins | |length = <30 mins | ||
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A submission for the [[7DRL Contest 2010|2010]] [[7DRL]] challenge. | A submission for the [[7DRL Contest 2010|2010]] [[7DRL]] challenge. | ||
== Features == | == Features == |
Revision as of 00:04, 18 March 2010
Troll Slayer | |
---|---|
7DRL | |
Developer | Corremn |
Theme | Warhammer |
Influences | Warhammer |
Released | 2010 Mar 14 |
Updated | {{{updated}}} |
Licensing | Freeware |
P. Language | C++, OpenGL, SDL |
Platforms | Windows |
Interface | ASCII (Graphical Ascii Tiles) |
Game Length | <30 mins |
Official site of Troll Slayer |
A submission for the 2010 7DRL challenge.
Features
- Rage/Fatigue plays a huge part of the game
- Dungeon was carved out using A* based algorithm.
- Multiple attacks and critical effects.
- 10 levels
Screen Shot