Difference between revisions of "Ash of Time"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
"Ash of Time" is a roguelike game. | |||
Implemented features: | |||
- level generator (theoretically levels can be as big as you could imagine, but right now the game generate them 100*100) | |||
- time-based combat system (unusual, it's one of the main features of the game) | |||
- dialogs | |||
- inventory system (also not very usual) | |||
Unimplemented features that come in nearest feature: | |||
- craft system | |||
Game is initially written on russian language and translated into english, but very poorly. Author currently looks for somebody who would like to help him with translating. | |||
<table class="infobox" style="float:right;clear:right; width: 22em; border: 1px solid #93BACB; background:#E0E7EF;font-size:95%; margin:1em; line-height:1.4em;"> | <table class="infobox" style="float:right;clear:right; width: 22em; border: 1px solid #93BACB; background:#E0E7EF;font-size:95%; margin:1em; line-height:1.4em;"> |
Revision as of 06:56, 15 April 2010
"Ash of Time" is a roguelike game.
Implemented features: - level generator (theoretically levels can be as big as you could imagine, but right now the game generate them 100*100) - time-based combat system (unusual, it's one of the main features of the game) - dialogs - inventory system (also not very usual)
Unimplemented features that come in nearest feature: - craft system
Game is initially written on russian language and translated into english, but very poorly. Author currently looks for somebody who would like to help him with translating.
Ash of Times | |
---|---|
Alpha Project | |
Developer | Fedoseev M.V. |
Theme | Fantasy |
Influences | ADoM, Morrowind |
Released | not released yet |
Updated | 15 april 2010 |
Licensing | Closed source |
P. Language | Java |
Platforms | Windows, on other not tested |
Interface | ASCII, KeyPad |
Game Length | 5 min in test mode; story mode not implemented yet |
Official site of Ash of Time |