Difference between revisions of "Underhall"
Jump to navigation
Jump to search
m |
|||
Line 3: | Line 3: | ||
|theme = Dungeon Crawl | |theme = Dungeon Crawl | ||
|influences = [[Crawl]], [[Dungeon Master]], Might & Magic | |influences = [[Crawl]], [[Dungeon Master]], Might & Magic | ||
|released = 13 | |released = Mar 13, 2010 (7DRL) | ||
|updated = 23 | |updated = Apr 23, 2010 (v1.2) | ||
|licensing = Copyrighted to [[elig]] | |licensing = Copyrighted to [[elig]] | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] |
Revision as of 15:34, 7 May 2010
Underhall | |
---|---|
7DRL | |
Developer | elig |
Theme | Dungeon Crawl |
Influences | Crawl, Dungeon Master, Might & Magic |
Released | Mar 13, 2010 (7DRL) |
Updated | Apr 23, 2010 (v1.2) |
Licensing | Copyrighted to elig |
P. Language | C++ |
Platforms | Windows |
Interface | Keyboard, Mouse |
Game Length | Full game |
Official site of Underhall |
About
Underhall is a 7DRL made by Bryan Strait (elig) for the 2010 7DRL competition. It is a first person dungeon crawl, somewhat reminiscent of Dungeon Master, Might & Magic or the AD&D Goldbox series. The game is partially turn based; enemies are only updated when the player crosses the boundary between different tiles or when the player commits an action like attacking. It was written in C++ using OpenGL via SDL. There is no hunger, but food is the only means of healing. There are no individual slots for armor, but rather armor covers the whole body. The goal of the game is to reach the 10th floor of the dungeon, kill The Dragon of Underhall and escape the dungeon alive.
Screenshots