Difference between revisions of "Remnant Core"

From RogueBasin
Jump to navigation Jump to search
Line 3: Line 3:
|theme = [[Sci-fi]], [[Horror]]
|theme = [[Sci-fi]], [[Horror]]
|influences = [[Angband]], [[ToME]], [[Crawl]], [[Warhammer 40,000]]
|influences = [[Angband]], [[ToME]], [[Crawl]], [[Warhammer 40,000]]
|released = Still in development.
|updated =
|licensing = [[Closed Source]], [[freeware]]
|licensing = [[Closed Source]], [[freeware]]
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
Line 16: Line 14:


Closed-source development, but will be available for both Windows and Linux (ELF binary), with Mac OS X support somewhere down the line. <br>
Closed-source development, but will be available for both Windows and Linux (ELF binary), with Mac OS X support somewhere down the line. <br>
Gritty sci-fi/horror theme, based in a crumbling, ruined mega-city of the future infested with all manner of nightmarish abominations.  
Gritty sci-fi/horror theme, based in a crumbling, ruined mega-city of the future infested with all manner of nightmarish abominations. <br>
A blend of melee and ranged combat, including weapons that can fire in any conceivable direction (not merely limited to the eight cardinal directions.)<br>  
A blend of melee and ranged combat, including weapons that can fire in any conceivable direction (not merely limited to the eight cardinal directions.)<br>  
Underneath your gear, you're still just human: Heavily gear-focused gameplay which eschews classes and levels entirely.<br>  
Underneath your gear, you're still just human: Heavily gear-focused gameplay which eschews classes and levels entirely.<br>  
Line 22: Line 20:
Fully integrated time and dynamic weather system, which directly affects the challenges the hero will face. <br>
Fully integrated time and dynamic weather system, which directly affects the challenges the hero will face. <br>
"Intelligent" monsters that seek out the quickest route to the player, rather than going for the direct approach.<br>  
"Intelligent" monsters that seek out the quickest route to the player, rather than going for the direct approach.<br>  
Bullet and beam mechanics: Bullets ricochet off walls, explosives blow holes in the terrain, and laser beams cut through several foes at once. <br>
Bullet and beam mechanics: Bullets ricochet off walls, explosives blow holes in the terrain, and laser beams cut through several foes at once.
 
Please note: There will be no shoddy pre-alpha releases which are barely playable and have nearly no content. Nobody wants to play a completely unfinished roguelike with almost no working features, so the first public alpha release will be when -- and only when -- I feel the game is ready for the public, and has enough unique (and ''working'') features to be interesting. :)

Revision as of 09:50, 28 April 2010

Remnant Core
Talkie-Talkie Project
Developer Gravecat
Theme Sci-fi, Horror
Influences Angband, ToME, Crawl, Warhammer 40,000
Licensing Closed Source, freeware
P. Language C++
Platforms Windows, Linux
Interface ASCII, Keyboard
Game Length
Official site of Remnant Core


Remnant Core is currently in pre-alpha development, and is not yet available to the public. A list of features currently implemented include:

Closed-source development, but will be available for both Windows and Linux (ELF binary), with Mac OS X support somewhere down the line.
Gritty sci-fi/horror theme, based in a crumbling, ruined mega-city of the future infested with all manner of nightmarish abominations.
A blend of melee and ranged combat, including weapons that can fire in any conceivable direction (not merely limited to the eight cardinal directions.)
Underneath your gear, you're still just human: Heavily gear-focused gameplay which eschews classes and levels entirely.
Risk vs. reward: If you're using a weapon that far outclasses your skill, it could miss, jam, or even explode in your face.
Fully integrated time and dynamic weather system, which directly affects the challenges the hero will face.
"Intelligent" monsters that seek out the quickest route to the player, rather than going for the direct approach.
Bullet and beam mechanics: Bullets ricochet off walls, explosives blow holes in the terrain, and laser beams cut through several foes at once.

Please note: There will be no shoddy pre-alpha releases which are barely playable and have nearly no content. Nobody wants to play a completely unfinished roguelike with almost no working features, so the first public alpha release will be when -- and only when -- I feel the game is ready for the public, and has enough unique (and working) features to be interesting. :)