Difference between revisions of "Monster attacks"

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(Attempted to categorise effects.)
(Spelling, Annoy)
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possible in a roguelike, nor a list of attack effects that
possible in a roguelike, nor a list of attack effects that
every roguelike should have. It's supposed to serve as an inspiration
every roguelike should have. It's supposed to serve as an inspiration
for your own ideas.
for your own ideas.  


== Damage ==
== Damage ==
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* Slow -- the player isn't paralized but acts slower
* Slow -- the player isn't paralized but acts slower
* Grab -- The pc can't move away from the monster.
* Grab -- The pc can't move away from the monster.
* Posess -- Allow the monster to possess the player for N turns. During this time the PC would be computer controlled and attack the enemies of the possessing monster.
* Possess -- Allow the monster to possess the player for N turns. During this time the PC would be computer controlled and attack the enemies of the possessing monster.
* Disorient -- Paint the screen upside down (this one could be great)
* Disorient -- Paint the screen upside down (this one could be great)
== Inventory ==
== Inventory ==
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* Polymorph -- Targeted at other mosnters, changes their kind.
* Polymorph -- Targeted at other mosnters, changes their kind.
* Turn -- Turn the pc into a chicken (or something else) -- he keeps his HP, but can't attack.
* Turn -- Turn the pc into a chicken (or something else) -- he keeps his HP, but can't attack.
* Rise dead -- Creates zombies from monster corpses.
* Raise dead -- Creates zombies from monster corpses.
* Summon -- Summons monsters.
* Summon -- Summons monsters.
* Divide -- split into two (distinct from summon/clone in that each half has half the power of the original)
* Divide -- split into two (distinct from summon/clone in that each half has half the power of the original)
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== Other ==
== Other ==
* Idle -- No attack at all.
* Idle -- No attack at all.
* Annoy -- Insults, taunts, etc.
* BSoD -- Crash the computer the game is running on (portability issues here)
* BSoD -- Crash the computer the game is running on (portability issues here)
* Dispel -- Removes any magical effects from pc.
* Dispel -- Removes any magical effects from pc.
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* Curse -- inflicts the player with various curses that have negative effects but only lasts a short time
* Curse -- inflicts the player with various curses that have negative effects but only lasts a short time
* Hide -- become difficult to see unless really close (chameleons?)
* Hide -- become difficult to see unless really close (chameleons?)
* Engluf -- pc is englufed or swallowed, so it can only fight one creature and cannot move. May be combined with Condemn to simulate digestion.
* Engulf -- pc is engulfed or swallowed, so it can only fight one creature and cannot move. May be combined with Condemn to simulate digestion.
* Condemn -- Put's a timer on the PC. When it expires the PC dies. This timer could either be dispelled or canceled when the monster dies.
* Condemn -- Put's a timer on the PC. When it expires the PC dies. This timer could either be dispelled or canceled when the monster dies.


[[Category:Combat]]
[[Category:Combat]]

Revision as of 02:01, 27 February 2006

The content of your game is very important once you overcome the minor technical problems of writing the engine. ;) I'd say that a lerge number of interesting and distinct monster kinds makes for a very large part of a good roguelike game. And one of the most obvious things that differs the monsters are their special attacks and their effects.

The list is not supposed to be a list of all attack effects possible in a roguelike, nor a list of attack effects that every roguelike should have. It's supposed to serve as an inspiration for your own ideas.

Damage

  • Hit -- Just your standard 'substract an amount of hp' attack.
  • Wound -- Create a wound with long-term effect, ie. bleeding.
  • Electric shock -- The attack ignores any metal armor.
  • Torch -- The pc is set on fire.
  • Fire attack -- Can damage scrolls/books/potions.
  • Shoot -- Standard ranged attack.
  • Poison -- A stat of the pc decrease for some time.
  • Breathe fire -- damages monsters, say on 3 squares in a given direction.
  • Disease -- Prevents health regeneration, possibly other effects too. Spreads by proximity.
  • Basilisk stare -- Turns an item/pc into rock.
  • Earthquake -- Damages all creatures around.
  • Demi, Quart -- pc loses half or one-fourth of his current hp
  • Fart bomb -- damages all creatures nearby every turn, for several turns.

Stats/Numbers

  • Drain stat -- Lowers one of pc's statistics.
  • Permanent drain stat -- Lowers one of pc's statistics permanently.
  • Drain level -- Lowers pc's experience.
  • Nexus -- Swaps around PCs stats
  • Swizzle -- Swap the PC's HP and mana totals
  • Make hungry -- Makes the pc hungrier.
  • Drain magic -- Decreases magical pluses, turns scrolls into empty scrolls, potions into potions of water.
  • Drain power -- Decreases pc's mana.
  • Encumber -- make Pc's carrying capacity smaller

Mental/Inaction

  • Paralyze -- The pc can't do anything for several turns.
  • Sleep -- Like Paralyze, but it ends when pc is attacked.
  • Fear -- The pc becomes afraid.
  • Confuse -- The pc moves around randomly.
  • Madness -- Scares the target and drives it insane.
  • Seduce -- Makes the pc take off his armor.
  • Charm -- Makes the pc unable to attack the monster.
  • Silence -- The pc can't cast any spells for a number of turns.
  • Blind -- The pc becomes blind for some turns.
  • Amnesia -- Causes amnesia.
  • Aggravate -- Makes all the monsters around come here.
  • Stun -- Makes the pc unable to fight for the next turn.
  • Tumble down -- Makes the pc unable to walk for the next turn.
  • Slow -- the player isn't paralized but acts slower
  • Grab -- The pc can't move away from the monster.
  • Possess -- Allow the monster to possess the player for N turns. During this time the PC would be computer controlled and attack the enemies of the possessing monster.
  • Disorient -- Paint the screen upside down (this one could be great)

Inventory

  • Steal -- The monsters takes an item from pc's inventory.
  • Pickpocket -- The monsters takes some gold from pc's inventory.
  • Steal spell -- Makes the pc forget one spell and gives it to the monster.
  • Sticky curse -- One piece of pc's equipment becomes sticky-cursed.
  • Krezus curse -- Turns an item into gold.
  • Disarm -- Makes pc drop his weapon.
  • Scatter equipment -- Makes PC's equipment (some if not all) to be thrown around.
  • Give item -- Makes PC to accept an item (e.g. loadstone, timed explosive or something else not so useful).
  • Corrode -- Attack can damage metal armor.
  • Acid attack -- Attack can damage any armor.

Terrain

  • Trap -- Creates a trap.
  • Darkness -- Makes the squares around pc dark.
  • Light -- Makes the squares around pc lit.
  • Alter ground -- turns grass to rock, or poisoned river to clean river, or whatever.

Monster

  • Clone -- Creates a copy of the monster.
  • Mimic -- Makes the monster look/behave/have stats like the pc.
  • Mutate -- The pc grows an additional organ that changes his abilities
  • Polymorph -- Targeted at other mosnters, changes their kind.
  • Turn -- Turn the pc into a chicken (or something else) -- he keeps his HP, but can't attack.
  • Raise dead -- Creates zombies from monster corpses.
  • Summon -- Summons monsters.
  • Divide -- split into two (distinct from summon/clone in that each half has half the power of the original)
  • Merge -- take two monsters and make a stronger one from them
  • Cooperate -- an attack that needs several monster to act at the same time
  • Throw buddy -- monster takes a smaller buddy and throws it at target. Both projectile and target takes damage
  • Animate -- raise weapons, armour, rocks, etc. to fight the target. Possibly their weapon, possibly whatever was lying around.

Benificial(?)

  • Energize -- Restores pc's mana.
  • Heal -- Restores pc's (and maybe other monster's) hp.

Moving

  • Push back -- The pc is pushed back by the force of attack.
  • Teleport -- The pc is teleported into random place.
  • Teleport from -- Monster teleports away from the pc.
  • Teleport to -- Monster teleports to a sqare next to the pc.
  • Teleport to self -- The PC is teleported to a square beside the monster.
  • Switch places -- Switches places of pc and monster.
  • Teleport level -- pc is teleported to another level
  • Wind -- creates some kind of tornado that takes monsters and objects with it in some direction
  • Fly/levitate -- avoid terrain, or get out of reach of PC
  • Whirlwind -- pick up items from the floor and move them around randomly, possibly hitting creatures in the way
  • Phase out -- target disapears completly for a short time. No other adverse effects.

Temporal

  • Time warp -- time clocks back at the point where the player entered the level
  • Balefire -- Kills target and undoes the target's last N moves.

Sacred

  • Soul Steal -- Steal the PC's soul, making the gods ignore his praying.
  • Sacrifice -- If PC stands on an altar, sacrifice. Like in adom.
  • good music -- increases the stats of all nearby friendly monsters
  • bad music -- damages and stuns the target. See sound attack :)

Additional Effects

  • Suicide -- Kills the monster.
  • Hunt -- The monster can attack another monster of specific kind and heal by killing it.

Other

  • Idle -- No attack at all.
  • Annoy -- Insults, taunts, etc.
  • BSoD -- Crash the computer the game is running on (portability issues here)
  • Dispel -- Removes any magical effects from pc.
  • Armour-penetrating -- Like a normal attack, but bypasses (non-magical?) armour.
  • Curse -- inflicts the player with various curses that have negative effects but only lasts a short time
  • Hide -- become difficult to see unless really close (chameleons?)
  • Engulf -- pc is engulfed or swallowed, so it can only fight one creature and cannot move. May be combined with Condemn to simulate digestion.
  • Condemn -- Put's a timer on the PC. When it expires the PC dies. This timer could either be dispelled or canceled when the monster dies.