Difference between revisions of "Mage Guild"
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|released = Apr 03, 2008 | |released = Apr 03, 2008 | ||
|relver = ? | |relver = ? | ||
|updated = | |updated = Jul 20, 2010 | ||
|updver = | |updver = 2.0 | ||
|licensing = freeware | |licensing = freeware | ||
|language = [[C Sharp | C#]] | |language = [[C Sharp | C#]] | ||
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}} | }} | ||
Mage Guild is a new game by Nahjor of [http:// | Mage Guild is a new game by Nahjor of [http://www.lukossoftware.com Lukos Software]. | ||
Its features include both ascii mode and tile graphics, a unique leveling system based on progress rather than kills, and offers the player a good degree of flexibility with building their character, and an alchemy system in which nearly any two items can be combined in some useful way. | Its features include both ascii mode and tile graphics, a unique leveling system based on progress rather than kills, and offers the player a good degree of flexibility with building their character, and an alchemy system in which nearly any two items can be combined in some useful way. | ||
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The goal is for the player to get through the 15 levels of the dungeon and escape while collecting orbs of knowledge along the way in order to strengthen themselves for the challenges ahead. | The goal is for the player to get through the 15 levels of the dungeon and escape while collecting orbs of knowledge along the way in order to strengthen themselves for the challenges ahead. | ||
The newest version is | The newest version is 2.0 |
Revision as of 13:18, 20 July 2010
Mage Guild | |
---|---|
Stable game | |
Developer | Nahjor |
Theme | fantasy |
Influences | NetHack |
Released | Apr 03, 2008 (?) |
Updated | Jul 20, 2010 (2.0) |
Licensing | freeware |
P. Language | C# |
Platforms | .Net, Mono |
Interface | tiles or graphical ASCII, keyboard |
Game Length | 6 hours? |
Official site of Mage Guild |
Mage Guild is a new game by Nahjor of Lukos Software.
Its features include both ascii mode and tile graphics, a unique leveling system based on progress rather than kills, and offers the player a good degree of flexibility with building their character, and an alchemy system in which nearly any two items can be combined in some useful way.
The goal is for the player to get through the 15 levels of the dungeon and escape while collecting orbs of knowledge along the way in order to strengthen themselves for the challenges ahead.
The newest version is 2.0