Difference between revisions of "Mage Guild"

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m (version, removed old homepage link)
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|released = Apr 03, 2008
|released = Apr 03, 2008
|relver = ?
|relver = ?
|updated = Feb 22, 2010
|updated = Jul 20, 2010
|updver = 1.9.6
|updver = 2.0
|licensing = freeware
|licensing = freeware
|language = [[C Sharp | C#]]
|language = [[C Sharp | C#]]
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}}
}}


Mage Guild is a new game by Nahjor of [http://glistenimages.com/Lukos/lukosHome.htm Lukos Software].
Mage Guild is a new game by Nahjor of [http://www.lukossoftware.com Lukos Software].


Its features include both ascii mode and tile graphics, a unique leveling system based on progress rather than kills, and offers the player a good degree of flexibility with building their character, and an alchemy system in which nearly any two items can be combined in some useful way.
Its features include both ascii mode and tile graphics, a unique leveling system based on progress rather than kills, and offers the player a good degree of flexibility with building their character, and an alchemy system in which nearly any two items can be combined in some useful way.
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The goal is for the player to get through the 15 levels of the dungeon and escape while collecting orbs of knowledge along the way in order to strengthen themselves for the challenges ahead.
The goal is for the player to get through the 15 levels of the dungeon and escape while collecting orbs of knowledge along the way in order to strengthen themselves for the challenges ahead.


The newest version is 1.9.6 (beta)
The newest version is 2.0

Revision as of 13:18, 20 July 2010

Mage Guild
Stable game
Developer Nahjor
Theme fantasy
Influences NetHack
Released Apr 03, 2008 (?)
Updated Jul 20, 2010 (2.0)
Licensing freeware
P. Language C#
Platforms .Net, Mono
Interface tiles or graphical ASCII, keyboard
Game Length 6 hours?
Official site of Mage Guild


Mage Guild is a new game by Nahjor of Lukos Software.

Its features include both ascii mode and tile graphics, a unique leveling system based on progress rather than kills, and offers the player a good degree of flexibility with building their character, and an alchemy system in which nearly any two items can be combined in some useful way.

The goal is for the player to get through the 15 levels of the dungeon and escape while collecting orbs of knowledge along the way in order to strengthen themselves for the challenges ahead.

The newest version is 2.0