Difference between revisions of "User:Smarmius"
(Created page with 'This is my page. It probably won't be updated that often, or maybe at all after this. I've recently begun working on a roguelike of my own. The first version of it is more of a …') |
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This is my page. It probably won't be updated that often, or maybe at all after this. | This is my page. It probably won't be updated that often, or maybe at all after this. | ||
I've recently begun working on a roguelike of my own. | I've recently begun working on a roguelike of my own. It's sort of a combination between a serious game and a smaller test-bed for combat related goodness. It's loosely based on Spartacus: Blood and Sand in that you will have the option of Gladiator mode or Lanista mode. | ||
In Gladiator mode you control a single gladiator and try to work your way up through various arenas, trying to win your freedom. | |||
In Lanista mode, you are the owner of a gladiator training school. Your goal is to become the most respected school in the world. You will have the option of taking control of your gladiators when they fight, but you can also let the compute simulate the fight. Maybe even jump in in the middle of the combat. | |||
Latest revision as of 19:31, 26 May 2011
This is my page. It probably won't be updated that often, or maybe at all after this.
I've recently begun working on a roguelike of my own. It's sort of a combination between a serious game and a smaller test-bed for combat related goodness. It's loosely based on Spartacus: Blood and Sand in that you will have the option of Gladiator mode or Lanista mode.
In Gladiator mode you control a single gladiator and try to work your way up through various arenas, trying to win your freedom.
In Lanista mode, you are the owner of a gladiator training school. Your goal is to become the most respected school in the world. You will have the option of taking control of your gladiators when they fight, but you can also let the compute simulate the fight. Maybe even jump in in the middle of the combat.