Difference between revisions of "Cataclysm"
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Cataclysm is a zombie apocalypse roguelike available through SSH at '''cataclysm@squidnet.ath.cx'''. Source is available at '''http://squidnet.ath.cx/cataclysm.tar.gz'''. | Cataclysm is a zombie apocalypse roguelike available through SSH at '''cataclysm@squidnet.ath.cx'''. Source is available at '''http://squidnet.ath.cx/cataclysm.tar.gz'''. | ||
Among other elements, cataclysm features detailed character creation, bionics, mutations, an unbounded, three-dimensional world map that is persistent between characters, item crafting, realistic fire, smoke, and other dynamic map effects, NPCs with dialog, item trading, and party formation, a quest system, randomized factions with their own economies and long-term goals, a day/night cycle with the need to sleep, and a plethora of real-world guns, drugs, and tools. | Among other elements, cataclysm features detailed character creation, bionics, mutations, an unbounded, three-dimensional world map that is persistent between characters, item crafting, realistic fire, smoke, and other dynamic map effects, NPCs with dialog, item trading, and party formation, a quest system, randomized factions with their own economies and long-term goals, a day/night cycle with the need to sleep, and a plethora of real-world guns, drugs, and tools. | ||
Cataclysm is still in alpha, and should be expected to be riddled with bugs. Please do not exploit these bugs and run shellcode on squidnet. |
Revision as of 04:37, 31 August 2010
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cataclysm | |
---|---|
Alpha Project | |
Developer | Whales |
Theme | Post-Apocalypse, Zombie |
Influences | Fallout, Left 4 Dead, Half-Life |
Released | TBA |
Updated | TBA |
Licensing | Open source; unlicensed |
P. Language | C++ |
Platforms | Linux; accessible via SSH |
Interface | ASCII, Keyboard |
Game Length | ? |
Official site of cataclysm |
Cataclysm is a zombie apocalypse roguelike available through SSH at cataclysm@squidnet.ath.cx. Source is available at http://squidnet.ath.cx/cataclysm.tar.gz.
Among other elements, cataclysm features detailed character creation, bionics, mutations, an unbounded, three-dimensional world map that is persistent between characters, item crafting, realistic fire, smoke, and other dynamic map effects, NPCs with dialog, item trading, and party formation, a quest system, randomized factions with their own economies and long-term goals, a day/night cycle with the need to sleep, and a plethora of real-world guns, drugs, and tools.
Cataclysm is still in alpha, and should be expected to be riddled with bugs. Please do not exploit these bugs and run shellcode on squidnet.