Difference between revisions of "Cataclysm"
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Cataclysm is a zombie apocalypse roguelike available through SSH at '''cataclysm@squidnet.ath.cx'''. Source is available at '''http://squidnet.ath.cx/cataclysm.tar.gz'''. | Cataclysm is a zombie apocalypse roguelike available through SSH at '''cataclysm@squidnet.ath.cx'''. Source is available at '''http://squidnet.ath.cx/cataclysm.tar.gz'''. | ||
Cataclysm is still in alpha, and should be expected to be riddled with bugs. Please do not exploit these bugs and run shellcode on squidnet. | |||
==Features== | |||
*Detailed character creation, with a plethora of traits to choose from | |||
*Bionics; Similar to the magic system in many games | |||
*Mutations, both positive and negative | |||
*Unbounded, three-dimensional world map that is persistant between characters | |||
*Item crafting | |||
*Realistic fire, smoke, and other dynamic map effects | |||
*NPCs: | |||
**Menu-based dialog | |||
**Item trading | |||
**Ability to recruit, hire, or enslave NPCs to form a party | |||
*Randomized Factions with their own economies and longterm goals | |||
*A day/night cycle with the need to sleep | |||
*Over 300 item types, including a multitude of real-world guns, drugs, and tools. |
Revision as of 17:44, 14 September 2010
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cataclysm | |
---|---|
Alpha Project | |
Developer | Whales |
Theme | Post-Apocalypse, Zombie |
Influences | Fallout, Left 4 Dead, Half-Life |
Released | TBA |
Updated | TBA |
Licensing | Open source; unlicensed |
P. Language | C++ |
Platforms | Linux; accessible via SSH |
Interface | ASCII, Keyboard |
Game Length | ? |
Official site of cataclysm |
Cataclysm is a zombie apocalypse roguelike available through SSH at cataclysm@squidnet.ath.cx. Source is available at http://squidnet.ath.cx/cataclysm.tar.gz.
Cataclysm is still in alpha, and should be expected to be riddled with bugs. Please do not exploit these bugs and run shellcode on squidnet.
Features
- Detailed character creation, with a plethora of traits to choose from
- Bionics; Similar to the magic system in many games
- Mutations, both positive and negative
- Unbounded, three-dimensional world map that is persistant between characters
- Item crafting
- Realistic fire, smoke, and other dynamic map effects
- NPCs:
- Menu-based dialog
- Item trading
- Ability to recruit, hire, or enslave NPCs to form a party
- Randomized Factions with their own economies and longterm goals
- A day/night cycle with the need to sleep
- Over 300 item types, including a multitude of real-world guns, drugs, and tools.