Difference between revisions of "Lost Labyrinth"
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{{game-stable| name = Lost Labyrinth | {{game-stable| name = Lost Labyrinth | ||
|developer = [[Frank Malota, Markus | |developer = [[Frank Malota, Markus Doebele]] | ||
|theme = Fantasy | |theme = Fantasy | ||
|influences = [[Hack]], [[Return of Heracles]] | |influences = [[Hack]], [[Return of Heracles]] |
Revision as of 17:39, 31 August 2010
Lost Labyrinth | |
---|---|
Stable game | |
Developer | Frank Malota, Markus Doebele |
Theme | Fantasy |
Influences | Hack, Return of Heracles |
Released | 2001 (?) |
Updated | Aug 31, 2010 (4.1.0) |
Licensing | GPL |
P. Language | BlitzMax,PureBasic |
Platforms | Linux, Windows |
Interface | Graphical tiles, Keyboard, Mouse, Joystick, Gamepad |
Game Length | short |
Official site of Lost Labyrinth |
Lost Labyrinth is a coffeebreak roguelike
Lost Labyrinth is a coffeebreak roguelike, designed to be played in 10 to 20 minutes.
Description
Lost Labyrinth features:
- "Zelda"-inspired console-type graphics with mouse/keyboard-driven GUI, smooth scrolling and animations
- digital sound effects
- immense number of character "options/traits/skills" (no character "classes"); point-based character generation; each character requires his own survival strategy
- game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels")
- labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure (and, of course, the hidden exit to the next level)
- the labyrinth starts small and gets larger with each new dungeon level
- the monsters are not moving, but blocking access to other parts of the labyrinth (it's even possible to sneak past them instead of fighting)
- randomly placed special levels (goblin caves, lava caverns, underground forest...)
- the light source of the character determines the size of the visible (scrolling) part of the labyrinth
- recharge of hit points and mana (spellpoints) is achieved by reaching special parts of the dungeon instead of waiting
- collect the 9 hidden parts of the Staff of the Great Covenant to win the game, or simply go deeper and deeper as the game gets progressively more and more difficult
- online highscore list
- multiplayer mode with up to 4 players on the same machine (control via keyboard, mouse, and/or joystick)
- English,German and Spanish language available
- freeware, open source (GPL)
Old Lost Labyrinth screenshot
Character creation
The Great Forest
Versions and platforms
First version was released in 2001. Lastest version is 4.013b (Windows/BlitzBasic), dating from April 12, 2006, and 4.1.0 (Linux+Windows/PureBasic), dating from August 31, 2010.