Difference between revisions of "Mt. Drash: the Roguelike"
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|language = [[Java]] | |language = [[Java]] | ||
|platforms = [[Java]] | |platforms = [[Java]] | ||
|site = http://peltkore.net/~szdev/drash/drashrl01.zip | |||
|genre = | |genre = | ||
|licensing = close source, freeware | |licensing = close source, freeware |
Revision as of 02:06, 8 March 2006
Mt. Drash: The Roguelike | |
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Developer | Slash |
Theme | Fantasy |
Influences | Mt. Drash |
Status | Finished (7DRL) |
Released | 2006 |
Updated | 2006 |
Licensing | close source, freeware |
P. Language | Java |
Platforms | Java |
Interface | ASCII, Keyboard |
Game Length | 2 hours |
Official site of Mt. Drash: The Roguelike |
This was Slash's entry for the second 7DRL programming contest
In the initial 7DRL version, there is no way to acceed the different weapons or armor; an updated version is intended to be made before April 2006.
Description
Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it tries to take the main idea from the game into something more interesting to play and more related to the Ultima saga.
In the game, you, the Stranger from another world, are caught by the evil garriontrots and given a chance to gain your freedom by entertaining them through 15 levels fulls of monsters and dangers.
This games uses a different combat system in which evade is very important and the fighters actually move around the battlefield when they evade a blow. Also, there is an evade counter which is reduced everytime a blow is evaded, depending on how hard it was to perform the evasive move. This system is a preview to the one who is going to be used in the game Guardian Angel and kind of a playtest and proof of concept for the game.
Requirements
Java Runtime Environment 1.4.2
Download
Download available at http://peltkore.net/~szdev/drash/drashrl01.zip