Difference between revisions of "Triangle Wizard"

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m (added Triangle Wizard update)
(added Triangle Wizard update)
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| language = [[Game Maker language|GML]]
| language = [[Game Maker language|GML]]
| interface = [[ASCII]]
| interface = [[ASCII]]
| updated = September 9, 2010
| updated = October 20, 2010
| updver = R 9.03
| updver = R 9.04
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 107 levels
| length = 107 levels
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* [http://www.youtube.com/watch?v=d4LX9RezI78] (pretty outdated)
* [http://www.youtube.com/watch?v=d4LX9RezI78] (pretty outdated)


== Latest Major Update (R 9.01) ==
== Latest Major Update (R 9.04) ==


*A squared played now correctly leaves a squary trail when hasted.
*The Heavenly Visage talent now correctly works.
*Minimap now shows entrance and exits even if they are immersed by lava, water etc. or stuck inside a wall.
*Items with no real magical qualities looted from player corpses will no longer say that they don't exist in their item descriptions.
*Lowered the price for gambling somewhat.
*Defiant Spirits talent now works correctly.
*Added several item prefixes that alter shop and gamble prices.
*Added Banjo.
*Added Mage of the Cloak class.
*Fixed a bug which caused the Evil Clockwork Factory to be in every game.
*Fixed a small bug when wishing for a shop.
*Added the Court of Shades special random level.
*Added Captain Jack's Compass.
*Fixed a typo in the death text of someone killed via the Death Ray spell.
*Cause of death can now be examined from player corpses, this only works for corpses generated since this update.
*You can no longer wish for a talent you already possess.
*Player corpses now have a chance to have an accompanying shrine dedicated to the deceased player.
*Fixed typos in the Chaos Seeker and Hexing Focus talents.
*Added Shrine of Forbearance and Lore Shrine.
*Fixed typo in Charged Bolts death text.
*You can now import and export bone files and as such share deceased adventurer data with other players.
*Wishing for talents now gives different responses for mistyping and simply failing to get the talent.
*Items taken from corpses now contain some information of whose corpse it was etc. This way one can trace the history of some items that have been handed-down on many an occasion.
*Creatures in the Library can no longer be of level zero.
*Made Dread Touch disease somewhat less severe.
*Fixed typo in Conjure Element Servant: Air spell.
*Added over 300 talents to learn, access them via alt/shift + page up (yes I am running out of keyboard buttons ;) ).
*You must now deal actual damage before you can shatter a frozen creature.
*Fixed a long standing exploit involving equipping items, vertigo and the player increasing his/her melee damage indefinately.
*Fixed a typo in quest text and Maevalin's speech.
*Dispel Magic now correctly recognizes the caster of an Anti-Magic Screen spell.
*Creatures who just came into view from the edge of the screen are indestructable for 1 frame, barring the use of sniper exploits.
*Modified description of items that increase all non-physical resistances to say so instead of saying to increase all resistances.
*Game is autosaved after a wish is made, you load a new level and all powerups have been loaded and randomly during gameplay to further avoid exploits. If you play with permadeath off this is disabled.
*Highmen now correctly see invisible creatures.
*Some basic settings (such as autopickup) can now also be set in the global_settings.tri file.
*Fixed a problem causing the 77th Staff of Getter to not be working correctly.
*Fixed an error which caused the spell info for the Ice Shards spell to underestimate the damage caused.
*Humans now start with additional talents.

Revision as of 13:49, 20 October 2010

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme D&D
Influences NetHack, Diablo
Released 27 Oct, 2008 (R 1.01)
Updated October 20, 2010 (R 9.04)
Licensing Freeware, Closed Source
P. Language GML
Platforms Windows
Interface ASCII
Game Length 107 levels
Official site of Triangle Wizard


Triangle Wizard is a combination of hack 'n slash games like Diablo and NetHack developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.

Triangle Wizard differs quite a bit from most roguelikes in that the game is in real time and the action is fastpaced. Creatures are still displayed by ASCII characters, but these characters can move around, jump, and cast spells all in real time. Spells and magical effects do have modern style effects.

It still has a few roguelike features; the large selection of classes and races, the large amount of creatures and most notably the almost complete randomness of the levels. Another thing the game inherited from roguelikes is the difficulty; unlike most modern hack 'n slash games this game will once more put you at the mercy of the RNG. It also features permadeath and the player is treated like a monster in terms of game rules.

Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.

Triangle Wizard has been updated a lot since the initial release over a year ago. It now also features a random item system, a random quest system, socketed items and many new classes and spells.

Screenshots

newscreen3.png

The above (big) one is more recent than the other two. (Notice for example the difference in GUI).

sscreen14dy.png

sscreen15.png

Trailers

Two trailers of the game can be found on YouTube:

  • [1] (most recent one)
  • [2] (pretty outdated)

Latest Major Update (R 9.04)

  • The Heavenly Visage talent now correctly works.
  • Items with no real magical qualities looted from player corpses will no longer say that they don't exist in their item descriptions.
  • Defiant Spirits talent now works correctly.
  • Added Banjo.
  • Fixed a bug which caused the Evil Clockwork Factory to be in every game.
  • Added the Court of Shades special random level.
  • Fixed a typo in the death text of someone killed via the Death Ray spell.
  • You can no longer wish for a talent you already possess.
  • Fixed typos in the Chaos Seeker and Hexing Focus talents.
  • Fixed typo in Charged Bolts death text.
  • Wishing for talents now gives different responses for mistyping and simply failing to get the talent.
  • Creatures in the Library can no longer be of level zero.
  • Fixed typo in Conjure Element Servant: Air spell.
  • You must now deal actual damage before you can shatter a frozen creature.
  • Fixed a typo in quest text and Maevalin's speech.
  • Creatures who just came into view from the edge of the screen are indestructable for 1 frame, barring the use of sniper exploits.
  • Game is autosaved after a wish is made, you load a new level and all powerups have been loaded and randomly during gameplay to further avoid exploits. If you play with permadeath off this is disabled.