Difference between revisions of "Cataclysm"
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*Over 300 item types, including a multitude of real-world guns, drugs, and tools. | *Over 300 item types, including a multitude of real-world guns, drugs, and tools. | ||
**Many drugs are addictive, and will require continuous use to avoid withdrawal effects. | **Many drugs are addictive, and will require continuous use to avoid withdrawal effects. | ||
==Undocumented Debug Keys== | |||
*q toggles debug mode; during debug mode, extra debug messages will be displayed. | |||
*z reveals the world map (and will also tell you how many radio towers it contains) | |||
*M displays your addictions and their severity, and will also let you know when the next monster spawn will occur. | |||
*Z allows you to "wish" for an item. It's ugly and not very user friendly right now; hitting spacebar wishes for the selected item, and "/<name><ENTER>" will search for, and select, item <name> (e.g. "/5.56<ENTER>" will select 5.56 NATO). | |||
*G will spawn a random NPC nearby. They'll want to talk to you, but there's a good chance that their intentions are not benign. | |||
*' displays the scent map. | |||
* * causes the player to teleport a short distance. This perfectly mimics the in-game "teleporter" item. | |||
*% displays your kill counts. |
Revision as of 18:06, 19 September 2010
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
cataclysm | |
---|---|
Alpha Project | |
Developer | Whales |
Theme | Post-Apocalypse, Zombie |
Influences | Fallout, Left 4 Dead, Half-Life |
Released | TBA |
Updated | TBA |
Licensing | Open source; unlicensed |
P. Language | C++ |
Platforms | Linux; accessible via SSH |
Interface | ASCII, Keyboard |
Game Length | ? |
Official site of cataclysm |
Cataclysm is a zombie apocalypse roguelike available through SSH at cataclysm@squidnet.ath.cx. Source is available at http://squidnet.ath.cx/cataclysm.tar.gz.
Cataclysm is still in alpha, and should be expected to be riddled with bugs. Please do not exploit these bugs and run shellcode on squidnet.
Features
- Detailed character creation, with a plethora of traits to choose from
- Bionics; Similar to the magic system in many games
- Mutations, both positive and negative
- Unbounded, three-dimensional world map that is persistant between characters
- Item crafting
- Realistic fire, smoke, and other dynamic map effects
- NPCs:
- Menu-based dialog
- Item trading
- Ability to recruit, hire, or enslave NPCs to form a party
- Randomized Factions with their own economies and longterm goals
- A day/night cycle with the need to sleep
- Over 300 item types, including a multitude of real-world guns, drugs, and tools.
- Many drugs are addictive, and will require continuous use to avoid withdrawal effects.
Undocumented Debug Keys
- q toggles debug mode; during debug mode, extra debug messages will be displayed.
- z reveals the world map (and will also tell you how many radio towers it contains)
- M displays your addictions and their severity, and will also let you know when the next monster spawn will occur.
- Z allows you to "wish" for an item. It's ugly and not very user friendly right now; hitting spacebar wishes for the selected item, and "/<name><ENTER>" will search for, and select, item <name> (e.g. "/5.56<ENTER>" will select 5.56 NATO).
- G will spawn a random NPC nearby. They'll want to talk to you, but there's a good chance that their intentions are not benign.
- ' displays the scent map.
- * causes the player to teleport a short distance. This perfectly mimics the in-game "teleporter" item.
- % displays your kill counts.