Difference between revisions of "User:Bulrush"
Jump to navigation
Jump to search
m (→EZ-Rogue) |
|||
Line 12: | Line 12: | ||
* Player movement in a test dungeon | * Player movement in a test dungeon | ||
* Player attacks monsters, monsters attack players, giving player xp. | * Player attacks monsters, monsters attack players, giving player xp. | ||
* | * Generation of random gold and picking up gold. | ||
* INI file holds many values the user can change, like percent chance for gold to be on a dungeon square, percent for a weapon to be magical, base AC, etc. | |||
* A few test monsters in a text file. User can edit most monster data, including type and chance of treasure. | |||
* A few test weapons in a text file. User can edit most weapon data. | |||
---- | ---- |
Revision as of 23:17, 3 November 2010
EZ-Rogue
This is a page for an upcoming DOS color ascii game called EZ-Rogue. Is is being developed in Freebasic 0.21.
--Bulrush 23:09, 3 November 2010 (UTC)
There will be no attacks that will damage armor, weapons, or anything else. Otherwise it will be similar to Angband or Nethack. But since I didn't base it on Nethack or Angband code, I am not naming it *hack or *band.
Currently working
- Player generation (basic)
- Player movement in a test dungeon
- Player attacks monsters, monsters attack players, giving player xp.
- Generation of random gold and picking up gold.
- INI file holds many values the user can change, like percent chance for gold to be on a dungeon square, percent for a weapon to be magical, base AC, etc.
- A few test monsters in a text file. User can edit most monster data, including type and chance of treasure.
- A few test weapons in a text file. User can edit most weapon data.