Difference between revisions of "User:Bulrush"

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--[[User:Bulrush|Bulrush]] 23:09, 3 November 2010 (UTC)
--[[User:Bulrush|Bulrush]] 23:09, 3 November 2010 (UTC)


There will be no attacks that will damage armor, weapons, or anything else. Otherwise it will be similar to Angband or Nethack. But since I didn't base it on Nethack or Angband code, I am not naming it *hack or *band. There will be text INI file for configuring values global to the game, and monster and item files will also be text.
There will be no attacks that will damage armor, weapons, or anything else. Otherwise it will be similar to Angband or Nethack. But since I didn't base it on Nethack or Angband code, I am not naming it *hack or *band. There will be a text file for configuring values global to the game, and monster and item files will also be text.


== Current Features ==
== Current Features ==
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* A few test monsters in a text file. User can edit most monster data, including type and chance of treasure.
* A few test monsters in a text file. User can edit most monster data, including type and chance of treasure.
* A few test weapons in a text file. User can edit most weapon data.  
* A few test weapons in a text file. User can edit most weapon data.  
* Max 100 living monsters in dungeon at once, 100 monsters per dungeon level in monster file.


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Revision as of 23:22, 3 November 2010

EZ-Rogue

This is a page for an upcoming DOS color ascii game called EZ-Rogue. Is is being developed in Freebasic 0.21.

--Bulrush 23:09, 3 November 2010 (UTC)

There will be no attacks that will damage armor, weapons, or anything else. Otherwise it will be similar to Angband or Nethack. But since I didn't base it on Nethack or Angband code, I am not naming it *hack or *band. There will be a text file for configuring values global to the game, and monster and item files will also be text.

Current Features

v.03

  • Player generation (basic), 1 race (human), 1 class (fighter)
  • Player movement in a test dungeon
  • Player attacks monsters, monsters attack players, giving player xp.
  • Generation of random gold and picking up gold.
  • INI file holds many global game values the user can change, like percent chance for gold to be on a dungeon square, percent for a weapon to be magical, player base AC, character to use for wall, floor, and their color, etc.
  • A few test monsters in a text file. User can edit most monster data, including type and chance of treasure.
  • A few test weapons in a text file. User can edit most weapon data.
  • Max 100 living monsters in dungeon at once, 100 monsters per dungeon level in monster file.