Difference between revisions of "Factor"
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The language has software-based cooperative threads, but no actual multiprocess support as of 2010-11. | The language has software-based cooperative threads, but no actual multiprocess support as of 2010-11. | ||
Redistributable Factor applications are made using Factor's deploy tool. This copies the standard Factor runtime executable and generates a custom Factor image which contains the application code into a standalone package. | |||
== Related Links == | == Related Links == |
Latest revision as of 11:09, 29 December 2010
Factor is a concatenative programming language by Slava Pestov. It is inspired by Forth, but includes garbage collection, dynamic typing, a modern object system and combinator words for expressing abstractions.
Factor code is compiled to x86 machine code by the Factor runtime. It supports Windows, Linux and Mac OS X platforms. The language features extensive metaprogramming capabilities, and large amounts of the language, including the object system and the native code generation, are implemented as libraries a programmer can manipulate if necessary.
The standard library includes a graphics/GUI toolkit which uses OpenGL. FFI to C is straightforward, and can be used to set up support for curses or libtcod. The library that comes with the language is comprehensive, and includes such gamedev-relevant features as vector and matrix arithmetic and A*-search.
The language has software-based cooperative threads, but no actual multiprocess support as of 2010-11.
Redistributable Factor applications are made using Factor's deploy tool. This copies the standard Factor runtime executable and generates a custom Factor image which contains the application code into a standalone package.
Related Links
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