Difference between revisions of "Descension"

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|influences = [[Dungeon Crawl Stone Soup]]
|influences = [[Dungeon Crawl Stone Soup]]
|released = 12/28/2010
|released = 12/28/2010
|updated = 1/9/2011
|updated = 1/18/2011
|licensing =  
|licensing =  
|language = [[C Sharp]], XNA, [[libtcod]]
|language = [[C Sharp]], XNA, [[libtcod]]
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My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum].


v 0.0.5 - Released 1/9/2011
v 0.0.6 - Released 1/18/2011


* mouse cursor changes from sword to arrow based on the type of weapon equipped
* began to implement spells - currently damage, damage over time, healing, heal over time, stat increase, teleport, stun and root spells are implemented
* added ranged combat - thrown weapons not yet fully functional
* reworked monster spawning - only monsters with a +/- 1 level difference will spawn
* added mouse click to attack - selection cursor will change from red to green if a valid target is at the cursor location
* added skip turn and rest commands
* melee/ranged/unarmed skill added to attack value depending on type of weapon equipped
* added ground item mini-inventory
* inventory - added drag to gameplay screen to drop item
* added colored player fov and light flicker
* inventory - added check if armor is allowed by race when equipping
* made a installer thats checks if all prerequisites are installed
* new items - fire, lightning, ice, acid, poison, unholy, holy and arcane wands
* added Spell Editor Tab to data editor
* new monsters - wolf and kobold
* character creator - starting equipment now added based on the skills selected
* character creator - added text box to name the player, click on the box starts input, pressing enter ends input

Revision as of 09:15, 18 January 2011

Descension
Alpha Project
Developer QJaxun
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 1/18/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.0.6 - Released 1/18/2011

  • began to implement spells - currently damage, damage over time, healing, heal over time, stat increase, teleport, stun and root spells are implemented
  • reworked monster spawning - only monsters with a +/- 1 level difference will spawn
  • added skip turn and rest commands
  • added ground item mini-inventory
  • added colored player fov and light flicker
  • made a installer thats checks if all prerequisites are installed
  • added Spell Editor Tab to data editor