Difference between revisions of "Descension"
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|influences = [[Dungeon Crawl Stone Soup]] | |influences = [[Dungeon Crawl Stone Soup]] | ||
|released = 12/28/2010 | |released = 12/28/2010 | ||
|updated = 1/ | |updated = 1/18/2011 | ||
|licensing = | |licensing = | ||
|language = [[C Sharp]], XNA, [[libtcod]] | |language = [[C Sharp]], XNA, [[libtcod]] | ||
Line 15: | Line 15: | ||
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum]. | My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum]. | ||
v 0.0. | v 0.0.6 - Released 1/18/2011 | ||
* | * began to implement spells - currently damage, damage over time, healing, heal over time, stat increase, teleport, stun and root spells are implemented | ||
* | * reworked monster spawning - only monsters with a +/- 1 level difference will spawn | ||
* added skip turn and rest commands | |||
* | * added ground item mini-inventory | ||
* | * added colored player fov and light flicker | ||
* | * made a installer thats checks if all prerequisites are installed | ||
* added Spell Editor Tab to data editor | |||
* | |||
* | |||
Revision as of 09:15, 18 January 2011
Descension | |
---|---|
Alpha Project | |
Developer | QJaxun |
Theme | Fantasy |
Influences | Dungeon Crawl Stone Soup |
Released | 12/28/2010 |
Updated | 1/18/2011 |
Licensing | |
P. Language | C Sharp, XNA, libtcod |
Platforms | Windows |
Interface | tiles, mouse, keyboard |
Game Length | short |
Official site of Descension |
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.
v 0.0.6 - Released 1/18/2011
- began to implement spells - currently damage, damage over time, healing, heal over time, stat increase, teleport, stun and root spells are implemented
- reworked monster spawning - only monsters with a +/- 1 level difference will spawn
- added skip turn and rest commands
- added ground item mini-inventory
- added colored player fov and light flicker
- made a installer thats checks if all prerequisites are installed
- added Spell Editor Tab to data editor