Difference between revisions of "Descension"

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My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum].


v 0.0.7 - Released 1/21/2011
v 0.0.8 - Released 1/29/2011
 
* character creator - cleaned up and added the following info - level-up bonuses, body parts, xp and hunger mods
* finished implementing thrown weapons
* 5 new races - wargen, hobgoblin, mummy, skeleton and liche
* finished spell targetting and improved ranged weapon targetting
* implemented very basic summoned creatures, you can only have a single creature summoned, they will attack the first monster int the monster list
* added tile editor tab to data editor
* implemented armor and shield skills
* implemented skill increase system for weapon and magic skills
* implemented a very basic town - i will continue to flesh out towns at a leter date, it currently consists of a bunch of empty buildings and a single shop. Pickup an item to buy it and drop an item while standing next to the shopkeeper to sell it
* implemented more effect types - knockback, teleport, fly and summon item
* fleshed out critical hits and fumbles - there are now 4 possible results for each. Critical hit - stun, bleed, max damage and double damage. Fumble - drop weapon, hit self, lose a turn and a temporary -attack buff
* added light enchantment effect to the following weapon enchants - flaming, icy, shock, poisonous, acidic, holy and unholy and added the ability to add light effects to other pre-enchants
* added hit location system - each hit location has its own defense and damage reduction stat and a random location will be hit during combat. Defense and damage reduction bonuses from weapon, shield, and jewelry items will add the bonus to all locations
* rewrote level up bonuses - added a tab to the race editor for level up bonuses
* added list of controls to the pause/help screen
* added the ability to throw potions
* added ranged monster attacks
* added new items - vial of poison and vial of acid
* added scrolls and the ability to scribe them if you have the appropriate skill
* added buttons to switch between inventory and spellbook
* fixed various bugs
* added buttons to switch stat/skill display modes
* implemented basic hunger system
* removed the ability to move through water

Revision as of 05:31, 29 January 2011

Descension
Alpha Project
Developer QJaxun
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 1/21/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.0.8 - Released 1/29/2011

  • character creator - cleaned up and added the following info - level-up bonuses, body parts, xp and hunger mods
  • 5 new races - wargen, hobgoblin, mummy, skeleton and liche
  • implemented very basic summoned creatures, you can only have a single creature summoned, they will attack the first monster int the monster list
  • implemented armor and shield skills
  • implemented a very basic town - i will continue to flesh out towns at a leter date, it currently consists of a bunch of empty buildings and a single shop. Pickup an item to buy it and drop an item while standing next to the shopkeeper to sell it
  • fleshed out critical hits and fumbles - there are now 4 possible results for each. Critical hit - stun, bleed, max damage and double damage. Fumble - drop weapon, hit self, lose a turn and a temporary -attack buff
  • added hit location system - each hit location has its own defense and damage reduction stat and a random location will be hit during combat. Defense and damage reduction bonuses from weapon, shield, and jewelry items will add the bonus to all locations
  • added list of controls to the pause/help screen
  • added ranged monster attacks
  • added scrolls and the ability to scribe them if you have the appropriate skill
  • fixed various bugs