Difference between revisions of "Band"
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Wiz0Waffle (talk | contribs) (Original text says "Angband is similar to Angband" - guessing what they meant based on context, I fixed what is a silly and easy mistake to make) |
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A ''*band'' or ''band'' is properly either [[Angband]] or one of its many variants. The star symbol in the name ''*band'' is used as a "wildcard" operator on many operating systems, and means that any bit of text can precede the term "band". Hence, you find that many Angband variants apply this rule: Steamband, Zangband, Unangband, etc.. However, a larger classification could be made to include games of similar feel. | A ''*band'' or ''band'' is properly either [[Angband]] or one of its many variants. The star symbol in the name ''*band'' is used as a "wildcard" operator on many operating systems, and means that any bit of text can precede the term "band". Hence, you find that many Angband variants apply this rule: Steamband, Zangband, Unangband, etc.. However, a larger classification could be made to include games of similar feel. | ||
[[Moria]], as the primary influence on [[Angband]], can be considered a *band. Technically, this category should be Moria-likes, since Angband is very similar to Moria; but the | [[Moria]], as the primary influence on [[Angband]], can be considered a *band. Technically, this category should be Moria-likes, since Angband is very similar to Moria; but the prevalence of the term "*band" to refer to games of this genre leads to the *band term. | ||
Some guidelines: | Some guidelines: | ||
* Set Your Own Pace: There isn't a hunger clock forcing you forward | * Set Your Own Pace: There isn't a hunger clock forcing you forward (or there is a shop to restock at). | ||
* No Level Memory: Levels are not preserved when you go up and down, so you can keep getting new monsters at any given difficulty level. | * No Level Memory: Levels are not preserved when you go up and down, so you can keep getting new monsters at any given difficulty level. | ||
* Lots of Items: There are a lot of items, ranging from broken sticks to super amazing swords. Equipment upgrade paths are long, rather than being very short. | * Lots of Items: There are a lot of items, ranging from broken sticks to super amazing swords. Equipment upgrade paths are long, rather than being very short. | ||
* Steep Power Curve: The PC is god-like powerful by the end of the game. | * Steep Power Curve: The PC is god-like powerful by the end of the game. | ||
[[Category:Concepts]] | [[Category:Concepts]] |
Latest revision as of 07:15, 16 May 2011
A *band or band is properly either Angband or one of its many variants. The star symbol in the name *band is used as a "wildcard" operator on many operating systems, and means that any bit of text can precede the term "band". Hence, you find that many Angband variants apply this rule: Steamband, Zangband, Unangband, etc.. However, a larger classification could be made to include games of similar feel.
Moria, as the primary influence on Angband, can be considered a *band. Technically, this category should be Moria-likes, since Angband is very similar to Moria; but the prevalence of the term "*band" to refer to games of this genre leads to the *band term.
Some guidelines:
- Set Your Own Pace: There isn't a hunger clock forcing you forward (or there is a shop to restock at).
- No Level Memory: Levels are not preserved when you go up and down, so you can keep getting new monsters at any given difficulty level.
- Lots of Items: There are a lot of items, ranging from broken sticks to super amazing swords. Equipment upgrade paths are long, rather than being very short.
- Steep Power Curve: The PC is god-like powerful by the end of the game.