Difference between revisions of "Descension"
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|influences = [[Dungeon Crawl Stone Soup]] | |influences = [[Dungeon Crawl Stone Soup]] | ||
|released = 12/28/2010 | |released = 12/28/2010 | ||
|updated = 2/ | |updated = 2/20/2011 | ||
|licensing = | |licensing = | ||
|language = [[C Sharp]], XNA, [[libtcod]] | |language = [[C Sharp]], XNA, [[libtcod]] | ||
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}} | }} | ||
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame. | My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.freeforums.org/index.php Descension Forum]. | ||
v 0.1.0 - Released 2/20/2011 | v 0.1.0 - Released 2/20/2011 |
Revision as of 02:11, 21 February 2011
Descension | |
---|---|
Alpha Project | |
Developer | QJaxun |
Theme | Fantasy |
Influences | Dungeon Crawl Stone Soup |
Released | 12/28/2010 |
Updated | 2/20/2011 |
Licensing | |
P. Language | C Sharp, XNA, libtcod |
Platforms | Windows |
Interface | tiles, mouse, keyboard |
Game Length | short |
Official site of Descension |
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.
v 0.1.0 - Released 2/20/2011
- began to implement particle effects - i got the basic particle system in place, its going to require a bunch more work on my part to get everything working, there are no actual effects in game yet
- implemented projectiles for ranged weapons, including wands, havent yet added projectiles for spells
- made first major balance pass - adjusted item data, spell data and enchant data, will continue to tweak stats over the next several versions
- added monsters up to level 10 and made first attempt to balance them, you can continue past character level 10, but only up to level 10 monsters will spawn
- began to implement abilities - added a ability for each weapon type which is automatically obtained when you reach skill level 4, also added 3 test abilities which are obtained based on the players race (undead, demonic and wings). Non-passive abilities can be added to the action bar and used just like spells
- implemented the ability to add items to action bar - you can drag any item to either ability bar and "use" just like spells/abilities. Note: the way its currently implemented makes it only really useful for potions and food, although you can use/equip weapons/armor, the action bar doesnt yet "remember" the item and so will become empty after use.
- changed - right click on a action button to use it instead of left click as this was interfering with the drag and drop mechanic, this is just a temporary measure until i figure out how to fix the issue
- added a use last character button to character creator
- added multiple moves for player/monsters - player moves = speed / 50 + 1, monsters have preset number of moves
- fixed map border issue