Difference between revisions of "Roguelike GCS"
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|influences = Rogue | |influences = Rogue | ||
|released = 30 May 2010 | |released = 30 May 2010 | ||
|updated = | |updated = 11 March 2011 | ||
|licensing = Free | |licensing = Free | ||
|language = [[Cpp | C++]] | |language = [[Cpp | C++]] | ||
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== Versions and Platforms == | == Versions and Platforms == | ||
The latest version is . | The latest version is .22 Alpha (Released March 11, 2011). | ||
== Scripting Language == | == Scripting Language == | ||
An interpreted language called [[RogueScript]] is planned for addition to the play engine at a later date. | An interpreted language called [[RogueScript]] is planned for addition to the play engine at a later date. |
Revision as of 19:42, 11 March 2011
Roguelike GCS | |
---|---|
Alpha Project | |
Developer | Marcel Woods |
Theme | Variable |
Influences | Rogue |
Released | 30 May 2010 |
Updated | 11 March 2011 |
Licensing | Free |
P. Language | C++ |
Platforms | Linux, Windows |
Interface | Keyboard & Mouse |
Game Length | Variable |
Official site of Roguelike GCS |
Roguelike GCS is a toolset used for making roguelike adventures; it will include a scripting language, and several dungeon generators, such as a bsp generator, an approximation of the one from original Rogue, and an approximation of the one from ADOM.
The toolset is distinct from programming libraries such as libtcod, and functions more like a proprietary toolset. As such it is not possible to recompile the engine to a client's specifications. Roguelike GCS does not require clients to have any programming knowledge, although there will be a scripting language for more advanced users.
Versions and Platforms
The latest version is .22 Alpha (Released March 11, 2011).
Scripting Language
An interpreted language called RogueScript is planned for addition to the play engine at a later date.