Difference between revisions of "PRIME"
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|developer = [[Psiweapon]] | |developer = [[Psiweapon]] | ||
|theme = Science Fiction | |theme = Science Fiction | ||
|influences = [[ZapM]] | |influences = [[ZapM]], parent; [[NetHack]] | ||
|released = March 03 2011 | |released = March 03 2011 | ||
|updated = | |updated = Not yet | ||
|licensing = See [[ZapM]], unofficial, author permission. | |licensing = See [[ZapM]], unofficial, author permission. | ||
|language = C++ | |language = C++ | ||
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PRIME attempts to deepen and add variety to [[ZapM]]. | PRIME attempts to deepen and add variety to [[ZapM]]. | ||
Currently there is only one version, the first. | |||
PRIMEv1 has roughly 1.5 as many levels as Zap'em, adds two professions, new gear, better equipped monsters, and implements colored canisters. | |||
PRIMEv1 has roughly 1.5 as many levels as Zap'em, adds two professions, new gear, better equipped monsters, and implements colored canisters | |||
== Resources == | == Resources == |
Revision as of 18:32, 3 March 2011
PRIME | |
---|---|
Alpha Project | |
Developer | Psiweapon |
Theme | Science Fiction |
Influences | ZapM, parent; NetHack |
Released | March 03 2011 |
Updated | Not yet |
Licensing | See ZapM, unofficial, author permission. |
P. Language | C++ |
Platforms | Windows so far. |
Interface | ASCII |
Game Length | Insufficient data. |
Official site of PRIME |
PRIME is a variant of ZapM started in March 2011.
Description
PRIME attempts to deepen and add variety to ZapM.
Currently there is only one version, the first.
PRIMEv1 has roughly 1.5 as many levels as Zap'em, adds two professions, new gear, better equipped monsters, and implements colored canisters.