Difference between revisions of "Descension"
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|influences = [[Dungeon Crawl Stone Soup]] | |influences = [[Dungeon Crawl Stone Soup]] | ||
|released = 12/28/2010 | |released = 12/28/2010 | ||
|updated = 3/ | |updated = 3/09/2011 | ||
|licensing = | |licensing = | ||
|language = [[C Sharp]], XNA, [[libtcod]] | |language = [[C Sharp]], XNA, [[libtcod]] | ||
Line 13: | Line 13: | ||
}} | }} | ||
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http:// | My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum]. | ||
v 0.1. | v 0.1.3 Released - 3/09/2011 | ||
* | * town randomization - towns are now small and of variable size (55 - 90) tiles, and the "direction" of the town is random | ||
* | * fixed - messages overlapping message window border | ||
* | * resolution issues - 1024 x 768 resolution now works and should be playable, the only problem with it is that the starting equipment section of the character generator is cut off as well as the border on the right side of the screen. I had to make the message window smaller and moved the ground inventory screen. | ||
* spent some time cleaning up and commenting code | |||
* fixed - cant swim went mouse moving | |||
* fixed - monsters can now swim, added a can_swim flag and can_fly flag to creatures | |||
* fixed - equipping a thrown weapon when you have a melee weapon equipped screwed up the stack size | |||
* | * fixed - using first aid on monster attacked them | ||
* fixed - cant mouse | * fixed - reduced the number of ranged monsters than spawn | ||
* fixed - | * fixed - made adjustments to how item value is displayed and how sell price is calculated, both numbers should match now | ||
* fixed - | |||
* fixed - | |||
* fixed - | |||
* | |||
Revision as of 01:46, 10 March 2011
Descension | |
---|---|
Alpha Project | |
Developer | QJaxun |
Theme | Fantasy |
Influences | Dungeon Crawl Stone Soup |
Released | 12/28/2010 |
Updated | 3/09/2011 |
Licensing | |
P. Language | C Sharp, XNA, libtcod |
Platforms | Windows |
Interface | tiles, mouse, keyboard |
Game Length | short |
Official site of Descension |
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.
v 0.1.3 Released - 3/09/2011
- town randomization - towns are now small and of variable size (55 - 90) tiles, and the "direction" of the town is random
- fixed - messages overlapping message window border
- resolution issues - 1024 x 768 resolution now works and should be playable, the only problem with it is that the starting equipment section of the character generator is cut off as well as the border on the right side of the screen. I had to make the message window smaller and moved the ground inventory screen.
- spent some time cleaning up and commenting code
- fixed - cant swim went mouse moving
- fixed - monsters can now swim, added a can_swim flag and can_fly flag to creatures
- fixed - equipping a thrown weapon when you have a melee weapon equipped screwed up the stack size
- fixed - using first aid on monster attacked them
- fixed - reduced the number of ranged monsters than spawn
- fixed - made adjustments to how item value is displayed and how sell price is calculated, both numbers should match now