Difference between revisions of "Descension"

From RogueBasin
Jump to navigation Jump to search
Line 15: Line 15:
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum].


v 0.1.3 Released - 3/09/2011
v 0.1.5 Released - 6/6/2011


* town randomization - towns are now small and of variable size (55 - 90) tiles, and the "direction" of the town is random
* added level up screen - a small plus button appears when you have gained a level. Clicking this button opens the level up screen which allows you to spend stat and skill points
* fixed - messages overlapping message window border
* skill changes - consolidated light, medium and heavy armor to armor, consolidated small, medium and large shield to shield. Added mining, woodworking, gathering, and cooking
* resolution issues - 1024 x 768 resolution now works and should be playable, the only problem with it is that the starting equipment section of the character generator is cut off as well as the border on the right side of the screen. I had to make the message window smaller and moved the ground inventory screen.
* began to implement crafting - added the ability to mine ores and gems, gather flowers and cut trees for wood. Added a crafting hall to towns, standing next to the forge and clicking on it opens the crafting screen, selecting a recipe and clicking the craft button will create the appropriate item and remove the required resources
* spent some time cleaning up and commenting code
* fixed - cant swim went mouse moving
* fixed - monsters can now swim, added a can_swim flag and can_fly flag to creatures
* fixed - equipping a thrown weapon when you have a melee weapon equipped screwed up the stack size
* fixed - using first aid on monster attacked them
* fixed - reduced the number of ranged monsters than spawn
* fixed - made adjustments to how item value is displayed and how sell price is calculated, both numbers should match now

Revision as of 22:08, 6 June 2011

Descension
Alpha Project
Developer QJaxun
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 3/09/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.1.5 Released - 6/6/2011

  • added level up screen - a small plus button appears when you have gained a level. Clicking this button opens the level up screen which allows you to spend stat and skill points
  • skill changes - consolidated light, medium and heavy armor to armor, consolidated small, medium and large shield to shield. Added mining, woodworking, gathering, and cooking
  • began to implement crafting - added the ability to mine ores and gems, gather flowers and cut trees for wood. Added a crafting hall to towns, standing next to the forge and clicking on it opens the crafting screen, selecting a recipe and clicking the craft button will create the appropriate item and remove the required resources