Difference between revisions of "Rayel"
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{{game-beta| name = Rayel | {{game-beta| name = Rayel | ||
|developer = Anfeir | |developer = Anfeir | ||
|theme = Fantasy | |theme = [[Fantasy]] | ||
|influences = Daggerfall, ADOM, ArcticMUD | |influences = Daggerfall, [[ADOM]], ArcticMUD | ||
|released = Mar 5, 2010 | |released = Mar 5, 2010 | ||
|updated = Apr 18, 2011 | |updated = Apr 18, 2011 | ||
|licensing = [[Freeware]], | |licensing = [[Freeware]], [[Closed Source]] | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
|platforms = Windows | |platforms = [[Windows]] | ||
|interface = ASCII | |interface = [[ASCII]], [[Keyboard]], [[Mouse]] | ||
|length = 50+ hours | |length = 50+ hours | ||
|site = http://anfeir.ter12.ru/rayel.htm | |site = http://anfeir.ter12.ru/rayel.htm | ||
}} | }} | ||
Rayel is a single-player role playing game similar to a | Rayel is a single-player role-playing game similar to a roguelike. | ||
The game world is predefined and almost static: all the areas, dungeons, most of | The game world is predefined and almost static: all the areas, dungeons, most of | ||
item properties. | item properties. | ||
''A character comes to in a world that is completely new to him. He knows nothing about it. How he should behave and what to do - it's all up to him.'' | |||
nothing about it. How he should behave and what to do - it's all up to him. | |||
== Features == | |||
* The game is stable, playable, winnable and rather balanced starting from version 0.1. There are winners already. | * The game is stable, playable, winnable and rather balanced starting from version 0.1. There are winners already. | ||
Line 38: | Line 29: | ||
* Random quests with different difficulty degrees. | * Random quests with different difficulty degrees. | ||
== World == | |||
* The big and fully active world. | * The big and fully active world. | ||
* 178 areas, over 500 sub-areas | * 178 areas, over 500 sub-areas | ||
Line 47: | Line 37: | ||
* Hidden and locked passages. | * Hidden and locked passages. | ||
== Monsters == | |||
* 340+ monster races. The significant part of experienced monsters (capital 'letters') can be met only outside the well-known region of map. | * 340+ monster races. The significant part of experienced monsters (capital 'letters') can be met only outside the well-known region of map. | ||
* Monsters have almost the same set of attributes that the main character, they can use weapons and other items. | * Monsters have almost the same set of attributes that the main character, they can use weapons and other items. | ||
Line 54: | Line 43: | ||
* Large variety of temporary monster effects. Miscellaneous buffs, weaknesses, diseases, venoms, curses etc. Like 120 effect types total. | * Large variety of temporary monster effects. Miscellaneous buffs, weaknesses, diseases, venoms, curses etc. Like 120 effect types total. | ||
== Skills and Spells == | |||
* Over 200 total skills and spells (inc. monsters). | * Over 200 total skills and spells (inc. monsters). | ||
* Skills: real raising, without manual raising. | * Skills: real raising, without manual raising. | ||
Line 61: | Line 49: | ||
* There are some spells, effects of which can vary depending on caster's power (mostly his intelligence). | * There are some spells, effects of which can vary depending on caster's power (mostly his intelligence). | ||
== Objects == | |||
* 930+ different item types. | * 930+ different item types. | ||
* 40+ artifacts. | * 40+ artifacts. | ||
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* Different types of non-item objects: signposts, traps, fountains, plants, levers, caches, windows. | * Different types of non-item objects: signposts, traps, fountains, plants, levers, caches, windows. | ||
http://anfeir.ter12.ru/a1.GIF | |||
http://anfeir.ter12.ru/a2.GIF | |||
== Current Version (0.1.12) == | |||
* fixed bug with empty messages in quests, when you get hidden secret rewards. | |||
* fixed several mistypes. | |||
* some skills are not trainable now because of too boring training: hide, poison. | |||
* slight balance tweaks. More starting items. | |||
* some items in inventory are highlighted now. |
Revision as of 22:26, 19 May 2017
Rayel | |
---|---|
Beta Project | |
Developer | Anfeir |
Theme | Fantasy |
Influences | Daggerfall, ADOM, ArcticMUD |
Released | Mar 5, 2010 |
Updated | Apr 18, 2011 |
Licensing | Freeware, Closed Source |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard, Mouse |
Game Length | 50+ hours |
Official site of Rayel |
Rayel is a single-player role-playing game similar to a roguelike. The game world is predefined and almost static: all the areas, dungeons, most of item properties.
A character comes to in a world that is completely new to him. He knows nothing about it. How he should behave and what to do - it's all up to him.
Features
- The game is stable, playable, winnable and rather balanced starting from version 0.1. There are winners already.
- The plot with at least 3 endings.
- Pseudo real-time actions: every action and movements takes some time, has the beginning and the end, and everything can happen during this period.
- Missiles (and some spell effects) are flying in the real-time. Some classes have ability to gain amazing speed and overrun them.
- Internationalization support: full Russian and English versions.
- Interface: flexible settings of quick movements, autorunning along the long plains roads, etc.
- Random quests with different difficulty degrees.
World
- The big and fully active world.
- 178 areas, over 500 sub-areas
- Variety of the world: dungeons, plains, forests, steppes, swamps, deserts, seas, isles, rivers (with underwater part), mountains, castles, temples, towers, towns (plains, forest, underground, mountain), ruins, ancient misty constructions.
- No strict bound between locations. There are some areas which extend over the significant map part.
- No strict levels/floors division: in any place of the map you can encounter an ascending, descending or stairs. Many corridors lead very far away.
- Hidden and locked passages.
Monsters
- 340+ monster races. The significant part of experienced monsters (capital 'letters') can be met only outside the well-known region of map.
- Monsters have almost the same set of attributes that the main character, they can use weapons and other items.
- One the same monster type can be of different professions.
- Large variety of temporary monster effects. Miscellaneous buffs, weaknesses, diseases, venoms, curses etc. Like 120 effect types total.
Skills and Spells
- Over 200 total skills and spells (inc. monsters).
- Skills: real raising, without manual raising.
- Monsters, especially experienced, can have large variety of skills and spells, depending on their races and classes.
- There are some spells, effects of which can vary depending on caster's power (mostly his intelligence).
Objects
- 930+ different item types.
- 40+ artifacts.
- 12 unique classes, every of them has its own set of skills and spells, besides the common skills and spells. The significant part of them are accessible only after gaining a particular level.
- Different types of non-item objects: signposts, traps, fountains, plants, levers, caches, windows.
Current Version (0.1.12)
- fixed bug with empty messages in quests, when you get hidden secret rewards.
- fixed several mistypes.
- some skills are not trainable now because of too boring training: hide, poison.
- slight balance tweaks. More starting items.
- some items in inventory are highlighted now.