Difference between revisions of "Allure of the Stars"
Jump to navigation
Jump to search
(public prerelease) |
|||
Line 1: | Line 1: | ||
{{game-alpha| name = Allure of the Stars | {{game-alpha| name = Allure of the Stars | ||
|developer = Mikolaj Konarski | |developer = [[Mikolaj Konarski]], others | ||
|theme = near-future Sci-Fi | |theme = near-future Sci-Fi | ||
|influences = [[Angband]], [[X-Com]] | |influences = [[Angband]], [[X-Com]] |
Revision as of 00:54, 10 September 2011
Allure of the Stars | |
---|---|
Alpha Project | |
Developer | Mikolaj Konarski, others |
Theme | near-future Sci-Fi |
Influences | Angband, X-Com |
Released | Aug 05, 2011 |
Updated | Aug 05, 2011 |
Licensing | BSD3 (Free Software) |
P. Language | Haskell |
Platforms | Linux, OSX, Windows |
Interface | Keyboard, ASCII (GTK or Terminal) |
Game Length | ~ .5 hour |
Official site of Allure of the Stars |
This is an alpha prerelease of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. The game is written in Haskell and based on the LambdaHack roguelike engine,
It can be compiled using the cabal tool from the sources on the Hackage page.