Difference between revisions of "UltimaRatioRegum"
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I am currently working on a demo intended to show the complexity of the combat and the intelligence of the AI, which contains a number of concepts I’ve rarely seen in other roguelikes. You can find my game development blog at www.ultimaratioregum.co.uk/game/, and I hope to update on Roguebasin when I have the first demo/beta release out. | I am currently working on a demo intended to show the complexity of the combat and the intelligence of the AI, which contains a number of concepts I’ve rarely seen in other roguelikes. You can find my game development blog at www.ultimaratioregum.co.uk/game/, and I hope to update on Roguebasin when I have the first demo/beta release out. | ||
[[Category:Developers]] |
Revision as of 01:04, 13 October 2012
Hi there.
My name’s Mark Johnson. I used to be a professional poker player, but these days I’m a Ph.D student at the University of York and the creator & developer of ‘Ultima Ratio Regum’, a roguelike game.
I am currently working on a demo intended to show the complexity of the combat and the intelligence of the AI, which contains a number of concepts I’ve rarely seen in other roguelikes. You can find my game development blog at www.ultimaratioregum.co.uk/game/, and I hope to update on Roguebasin when I have the first demo/beta release out.