Difference between revisions of "Traction Edge"
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|influences = UFO/Xcom | |influences = UFO/Xcom | ||
|released = 19th September 2010 | |released = 19th September 2010 | ||
|updated = | |updated = 18th September 2011 | ||
|licensing = [[GPLv3]] | |licensing = [[GPLv3]] | ||
|language = C++ | |language = C++ |
Revision as of 09:56, 18 September 2011
Traction Edge | |
---|---|
Alpha Project | |
Developer | Mongrol |
Theme | Steampunk |
Influences | UFO/Xcom |
Released | 19th September 2010 |
Updated | 18th September 2011 |
Licensing | GPLv3 |
P. Language | C++ |
Platforms | Linux |
Interface | |
Game Length | |
Official site of Traction Edge |
Traction Edge is top down squad fighting game with roguelike mechanics and a steampink theme. You choose agents and their equipment for each map then proceed to kill everything on the opposing side. Current version features three fixed levels to fight through.
Story
Pulled from the comfortable surroundings of your village constabulary and recruited into a shadowy government agency, you are drawn into an inexplicable mystery of disappearing townsfolk and strange sentient mechanical contraptions. Slowly you uncover a sinister plot that appears to have no aim nor instigators. Who is behind these atrocities in Victorian England? and what is the Traction Edge?
Features
Major Features Implemented
- Fully destructable terrain
- Ranged weapons
- Reaction Fire
- Skill system
- FSM AI Framework
Planned
- Melee
- Procedural Maps
- XP spend and skill progression
- Tech tree and research system
- Item interaction
Development
Traction Edge was last released for ARRP 2011. It is distributed as source only and requires cmake and SFML 1.6 to build.