Difference between revisions of "ArenaRL"
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(Created page with "{{game-alpha| name = ArenaRL |developer = Mario Lassnig |theme = Tactical Sci-Fi |influences = Quake 3 Arena |released = |updated = |licensing = Free to play |language = C++ |pl...") |
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|site = https://www.lassnig.net/wordpress/index.php/category/games/arenarl/ | |site = https://www.lassnig.net/wordpress/index.php/category/games/arenarl/ | ||
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== About == | |||
ArenaRL is a tactical sci-fi game, that pitches the player in a deathmatch against several AI opponents in randomised arenas. As such, it will be a highscore-based... coffeebreak... roguelike-ish.. thing... | |||
The obvious inspiration is Quake 3 Arena by id Software, and several ideas, plus some new ones, are adapted into a roguelike interface: | |||
* targetting | |||
* character advancement | |||
* orientation of movement | |||
* jumping | |||
* teleportation | |||
* respawning | |||
* non-cheating AI | |||
ArenaRL is also an incubator for a roguelike engine that hopefully can eventually be used by a future sci-based exploration (proper) roguelike. |
Revision as of 15:42, 18 October 2011
ArenaRL | |
---|---|
Alpha Project | |
Developer | Mario Lassnig |
Theme | Tactical Sci-Fi |
Influences | Quake 3 Arena |
Released | |
Updated | |
Licensing | Free to play |
P. Language | C++ |
Platforms | Cross platform |
Interface | SDL GUI |
Game Length | 15 minutes |
Official site of ArenaRL |
About
ArenaRL is a tactical sci-fi game, that pitches the player in a deathmatch against several AI opponents in randomised arenas. As such, it will be a highscore-based... coffeebreak... roguelike-ish.. thing...
The obvious inspiration is Quake 3 Arena by id Software, and several ideas, plus some new ones, are adapted into a roguelike interface:
- targetting
- character advancement
- orientation of movement
- jumping
- teleportation
- respawning
- non-cheating AI
ArenaRL is also an incubator for a roguelike engine that hopefully can eventually be used by a future sci-based exploration (proper) roguelike.