Difference between revisions of "ArenaRL"
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== About == | == About == | ||
ArenaRL is a tactical sci-fi game | ArenaRL is a tactical sci-fi game that pitches the player in a deathmatch against several AI opponents in randomised arenas. As such, it will be a highscore-based... coffeebreak... roguelike-ish.. thing... | ||
The obvious inspiration is Quake 3 Arena by id Software, and several ideas, plus some new ones, are adapted into a roguelike interface: | The obvious inspiration is Quake 3 Arena by id Software, and several ideas from Q3A, plus some fresh new ones, are adapted into a roguelike interface: | ||
* targetting | * targetting | ||
Line 28: | Line 28: | ||
* non-cheating AI | * non-cheating AI | ||
ArenaRL is also an incubator for a roguelike engine that hopefully can eventually be used by a future sci-based exploration (proper) roguelike. | |||
ArenaRL is also an incubator for a roguelike engine that hopefully can eventually be used by a future sci-fi based exploration (proper) roguelike. |
Latest revision as of 20:31, 18 October 2011
ArenaRL | |
---|---|
Alpha Project | |
Developer | Mario Lassnig |
Theme | Tactical Sci-Fi |
Influences | Quake 3 Arena |
Released | |
Updated | |
Licensing | Free to play |
P. Language | C++ |
Platforms | Cross platform |
Interface | SDL GUI |
Game Length | 5-15 minutes |
Official site of ArenaRL |
About
ArenaRL is a tactical sci-fi game that pitches the player in a deathmatch against several AI opponents in randomised arenas. As such, it will be a highscore-based... coffeebreak... roguelike-ish.. thing...
The obvious inspiration is Quake 3 Arena by id Software, and several ideas from Q3A, plus some fresh new ones, are adapted into a roguelike interface:
- targetting
- character advancement
- orientation of movement
- jumping
- teleportation
- respawning
- non-cheating AI
ArenaRL is also an incubator for a roguelike engine that hopefully can eventually be used by a future sci-fi based exploration (proper) roguelike.