Difference between revisions of "PYendor"
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pYendor is a [[roguelike engine]] written in [[Python]]. The engine is meant to be open-ended, but with tool-assisted development. This means that eventually, developing a simple roguelike will be more like Gamemaker or Construct, rather than actual programming, but with coding possible for more complicated things. All the game data will be present as python scripts, but will be designed to be edited with tools designed also in Python. | pYendor is a [[roguelike engine]] written in [[Python]]. The engine is meant to be open-ended, but with tool-assisted development. This means that eventually, developing a simple roguelike will be more like Gamemaker or Construct, rather than actual programming, but with coding possible for more complicated things. All the game data will be present as python scripts, but will be designed to be edited with tools designed also in Python. | ||
Currently available at [http://codingden.net/python-roguelike-engine/ the author's website] | Currently available at [http://codingden.net/python-roguelike-engine/ the author's website]. The project has been abandoned. The project's source code is now hosted on [http://github.com/RedMike/pYendor/ Github]. |
Latest revision as of 10:57, 22 August 2014
pYendor is a roguelike engine written in Python. The engine is meant to be open-ended, but with tool-assisted development. This means that eventually, developing a simple roguelike will be more like Gamemaker or Construct, rather than actual programming, but with coding possible for more complicated things. All the game data will be present as python scripts, but will be designed to be edited with tools designed also in Python.
Currently available at the author's website. The project has been abandoned. The project's source code is now hosted on Github.