Difference between revisions of "Como el Rogue"
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ComoelRogue | ComoelRogue it's being a try to do THE roguelike in Spanish, or at least, a roguelike in Spanish :) | ||
It's written in Python 2.7 and it uses libtcod as console manage library | |||
www.python.org | www.python.org | ||
http://doryen.eptalys.net/libtcod/ | http://doryen.eptalys.net/libtcod/ | ||
the main page of the project is http://comoelrogue.blogspot.com | |||
and a download link: [https://sites.google.com/site/comoelroguesite/ComoelRogueWinv2.zip?attredirects=0&d=1 aqui] | |||
I hope to advance on ideas and solutions with the problems and have a decent version soon. at least for now it's only in a beta stage. | |||
If anyone can really help contact with me at e-mail sgtdano@gmail.com | |||
Actually (v2.1) the game have some basic aspects: dungeon creation with bsp algorhytm, field of view (fov), combat and (really) basic ai, town and items, saving-loading the game and scrolling of the map. also, it has music thanks to John Sayles [http://www.jsayles.com/familypages/earlymusic.htm Renaissance music] | |||
'''Screenshots:''' | '''Screenshots:''' |
Revision as of 10:34, 5 January 2012
Como el Rogue | |
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Beta Project | |
Developer | researcho |
Theme | D&D |
Influences | NetHack, Angband |
Released | December 12nd, 2011 |
Updated | December 12nd, 2011 |
Licensing | Freeware |
P. Language | Python, libtcod |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | not tested |
Official site of Como el Rogue |
ComoelRogue it's being a try to do THE roguelike in Spanish, or at least, a roguelike in Spanish :)
It's written in Python 2.7 and it uses libtcod as console manage library
www.python.org http://doryen.eptalys.net/libtcod/
the main page of the project is http://comoelrogue.blogspot.com
and a download link: aqui
I hope to advance on ideas and solutions with the problems and have a decent version soon. at least for now it's only in a beta stage.
If anyone can really help contact with me at e-mail sgtdano@gmail.com
Actually (v2.1) the game have some basic aspects: dungeon creation with bsp algorhytm, field of view (fov), combat and (really) basic ai, town and items, saving-loading the game and scrolling of the map. also, it has music thanks to John Sayles Renaissance music
Screenshots: