Difference between revisions of "Ascii Wilderness"

From RogueBasin
Jump to navigation Jump to search
m
m
Line 7: Line 7:


'''--Planned features:'''
'''--Planned features:'''
--processor-friendly animal and plant "ecology" simulation.  Deer eat grass, grass regrows.  Next, wolves eat deer, deer breed and pass on features to young.  Some pretty simple rules could create a lot of fun variety in the game world!
--processor-friendly animal and plant "ecology" simulation.  Deer eat grass, grass regrows.  Next, wolves eat deer, deer breed and pass on features to young.  Some pretty simple rules could create a lot of fun variety in the game world!
--Crafting of all kinds of items in the spirit of Sammi Marannen's Unreal World and Minecraft and Terraria etc.
--Crafting of all kinds of items in the spirit of Sammi Marannen's Unreal World and Minecraft and Terraria etc.
--Agriculture and animal husbandry with a balance of realism and fun playability.
--Agriculture and animal husbandry with a balance of realism and fun playability.


'''--Current Features:'''
'''--Current Features:'''
--Game is Pre-Alpha, expect crashes.
--Game is Pre-Alpha, expect crashes.
--Deers herd according to sound... Ghouls hear sound and wake up and pathfind towards the thing that made the sound.
--Deers herd according to sound... Ghouls hear sound and wake up and pathfind towards the thing that made the sound.
--Sleepiness, Sickness, Hunger, Thirst up and running!
--Sleepiness, Sickness, Hunger, Thirst up and running!
Lamps and torches that work properly at your start location (except for bullseye lantern)
 
--Lamps and torches that work properly at your start location (except for bullseye lantern)
 
--Deer that herd and sometimes individuals become stragglers...
--Deer that herd and sometimes individuals become stragglers...
--pickup and equip a bow and fire an arrow to kill a deer, use a knife on the corpse to acquire meat.
--pickup and equip a bow and fire an arrow to kill a deer, use a knife on the corpse to acquire meat.
--Due to a new flurry of recent programming, many minor features are being rewritten so expect some new behavior as some code is years+ old.
--Due to a new flurry of recent programming, many minor features are being rewritten so expect some new behavior as some code is years+ old.

Revision as of 02:48, 23 December 2011

Ascii Wilderness, a roguelike by Russell A. written in the language Lua in the spirit of the game UnReal World, released to the public in 12.22.2011, the code is Public Domain' for community use - so lua programmers knock yourselves out. If you use it for your own project, please keep it public domain! For the future of humanity and videogames everywhere!

See this site to download: Ascii Wilderness Homepage

--Planned features:

--processor-friendly animal and plant "ecology" simulation. Deer eat grass, grass regrows. Next, wolves eat deer, deer breed and pass on features to young. Some pretty simple rules could create a lot of fun variety in the game world!

--Crafting of all kinds of items in the spirit of Sammi Marannen's Unreal World and Minecraft and Terraria etc.

--Agriculture and animal husbandry with a balance of realism and fun playability.

--Current Features:

--Game is Pre-Alpha, expect crashes.

--Deers herd according to sound... Ghouls hear sound and wake up and pathfind towards the thing that made the sound.

--Sleepiness, Sickness, Hunger, Thirst up and running!

--Lamps and torches that work properly at your start location (except for bullseye lantern)

--Deer that herd and sometimes individuals become stragglers...

--pickup and equip a bow and fire an arrow to kill a deer, use a knife on the corpse to acquire meat.

--Due to a new flurry of recent programming, many minor features are being rewritten so expect some new behavior as some code is years+ old.