Difference between revisions of "Red Rogue"
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Red Rogue is an attempt at combining Rogue and the platformer game genre. It's design philosophy is to be playable with only 5 keys (more through customisable key bindings) and have simple gameplay, yet have the complexity of a standard roguelike that is revealed only through constant experimentation with the elements in the game (like NetHack). | Red Rogue is an attempt at combining Rogue and the platformer game genre. It's design philosophy is to be playable with only 5 keys (more through customisable key bindings) and have simple gameplay, yet have the complexity of a standard roguelike that is revealed only through constant experimentation with the elements in the game (like NetHack). | ||
The finished game will have 20 levels, 20 races, 20 weapons, 20 armour and 20 spells across 4 zones and two unique areas: The Overworld and the Underworld. | The finished game will have 20 levels, 20 races, 20 weapons, 20 armour and 20 spells across 4 zones and two unique areas: The Overworld and the Underworld. It also has other features such as sliding walls, traps, kicking decapitated heads at foes, secret areas, Death, the Grindstone and more. | ||
I can be reached at me@robotacid.com -- feedback and bug reports are welcome. | I can be reached at me@robotacid.com -- feedback and bug reports are welcome. |
Revision as of 22:51, 13 January 2012
Red Rogue | |
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Alpha Project | |
Developer | Aaron Steed |
Theme | Traditional / Platformer |
Influences | Rogue, Hack, Spelunky |
Released | TBA |
Updated | January 8, 2012 |
Licensing | GNU General Public License v3 |
P. Language | AS3 |
Platforms | Mac OS X, Windows, Web |
Interface | 4 key directional menu |
Game Length | 2+ hours |
Official site of Red Rogue |
A hybrid roguelike: Platformer-Roguelike. Realtime with the ability to perform static actions from a pause menu (a la Skyrim).
Play the current build of the game.
Status
Alpha - updates are frequent. The game is in a playable state.
Screen Shot
Manual
About
You are Red, the widow of the hero from the original game of Rogue. Your dead husband has broke his way out of the Underworld and has lead you to the Chaos Dungeon to restore him from his undead status. Find the Balrog who killed him and take back the amulet of Yendor - it is your only hope of restoring your husband back to life.
Red Rogue is an attempt at combining Rogue and the platformer game genre. It's design philosophy is to be playable with only 5 keys (more through customisable key bindings) and have simple gameplay, yet have the complexity of a standard roguelike that is revealed only through constant experimentation with the elements in the game (like NetHack).
The finished game will have 20 levels, 20 races, 20 weapons, 20 armour and 20 spells across 4 zones and two unique areas: The Overworld and the Underworld. It also has other features such as sliding walls, traps, kicking decapitated heads at foes, secret areas, Death, the Grindstone and more.
I can be reached at me@robotacid.com -- feedback and bug reports are welcome.
There is a work in progress spoiler guide for the races, spells and items in the game.
How to Play
Move with the arrow keys or w,a,s,d. There is no jump. Attacks are performed in the manner of Rogue, by walking into monsters. Landing on the head of a character stuns them.
Equip items by pressing space and entering the menu.
Select options in the menu by stepping right (the menu is operated by 4 keys only - space opens and closes the menu).
Spells in the game are cast with rune items. Runes can be cast on the player, her minion, monsters and equipment.
Menu actions can be bound to keys. Preset hotkeys are currently: E - exit level, Z - search, X - disarm trap, C - summon minion to your location.
Tips
Find good items and enchant them. The game will however allow you to enchant items with unpleasant powers - eg: enchanting armour with teleport will result in it teleporting out of your inventory, and if you find it and wear it, you will have teleportitis.
Some spells do very different things depending on what they are cast on. Portal runes for example are very versatile.
Try to keep the Minion alive.
Crush the heads of monsters you decapitate - you may create a "face" item. Wearing the face of a monster temporarily polymorphs you into that monster, giving you new special abilities like finding extra treasure, or item stealing.
Some items have special abilities, such as the unnamed item which renders one invisible, or the wizard hat that doubles each new type of enchantment applied to it.