Difference between revisions of "Featured roguelike"
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* Diggr should play fast. | * Diggr should play fast. | ||
* Diggr attempts to continue the in the strategic gameplay style of Nethack. | * Diggr attempts to continue the in the strategic gameplay style of Nethack. | ||
* Diggr should have a sense of humor | * Diggr should have a sense of humor & should also avoid common fantasy tropes and cliches. | ||
* Spoilers are fun. Diggr should be a game where the mechanics and strategies are not obvious. | |||
* Spoilers are fun. Diggr should be a game where the mechanics and strategies are not obvious | |||
[[Category:Browse]] | [[Category:Browse]] |
Revision as of 14:25, 6 March 2012
Featured Roguelike: Diggr
Diggr is a modern roguelike game vaguely in the hacklike tradition.
- Diggr attempts to make impossible all forms of scumming.
- Diggr is not at all based on AD&D in any way.
- Diggr should play fast.
- Diggr attempts to continue the in the strategic gameplay style of Nethack.
- Diggr should have a sense of humor & should also avoid common fantasy tropes and cliches.
- Spoilers are fun. Diggr should be a game where the mechanics and strategies are not obvious.