Difference between revisions of "Featured roguelike"
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= Featured Roguelike: [[ | = Featured Roguelike: [[Untitled]] = | ||
<div style="float:right;margin:0 6px">http://i.imgur.com/ | <div style="float:right;margin:0 6px">http://i.imgur.com/fZTwD.jpg</div> | ||
[[ | [[Untitled]] attempts to take what is best in modern games and old-school ones - at the same time. | ||
* | * Combines intuitive user interface (with drag&drop support in the inventory window) with flexibility and complexity known from the most famous roguelike games | ||
* | * Breaks up with the tradition of choosing character class - only your actions decide who you become | ||
* | * Not based on any particular RPG system, realm or tile set | ||
* | * No annoyances known from classic roguelikes (stat-draining monsters, time-is-running-out story, do-it-in-the-correct-order quests) | ||
* | * Although the game is currently fully playable, the storyline is far from being completed, because the author doesn't really want to create yet another "save the world" game! | ||
* Notable features planned, but not implemented so far: alchemy, item construction, building, digging for treasures, permadeath (need to invent a perfect solution for the latter!) | |||
[[Category:Browse]] | [[Category:Browse]] |
Revision as of 09:44, 13 May 2012
Featured Roguelike: Untitled
Untitled attempts to take what is best in modern games and old-school ones - at the same time.
- Combines intuitive user interface (with drag&drop support in the inventory window) with flexibility and complexity known from the most famous roguelike games
- Breaks up with the tradition of choosing character class - only your actions decide who you become
- Not based on any particular RPG system, realm or tile set
- No annoyances known from classic roguelikes (stat-draining monsters, time-is-running-out story, do-it-in-the-correct-order quests)
- Although the game is currently fully playable, the storyline is far from being completed, because the author doesn't really want to create yet another "save the world" game!
- Notable features planned, but not implemented so far: alchemy, item construction, building, digging for treasures, permadeath (need to invent a perfect solution for the latter!)